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Author Topic: Crash on startup  (Read 7186 times)
godlesswonder
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« on: August 08, 2012, 06:26:24 PM »

Hello there. First off, very intrigued by what you've accomplished so far! Looks amazing, and the potential is just silly.  Smiley

Unfortunately, I can't seem to run it just yet. After the initial options (which I have both left at default, and fiddled with a bit as well - all led to the same error), I get a crash and an exit. The fairly long error message is as follows;

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info
-------------
(10) : error C7001: inconsitent use of semantic modifiers: "texCoord" and "gl_PointCoord"
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.render(Material.java:1037)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 62% (78950888/126480384)  VM Max: 15% (78950888/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    TextureArray
    FloatTexture
    FloatColorBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures

Statistics:
  Vertices = 11669
  Triangles = 7501
  Uniforms = 82
  Objects = 8
  Shaders (S) = 6
  Shaders (F) = 5
  Shaders (M) = 11
  Textures (S) = 19
  Textures (F) = 17
  Textures (M) = 28
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 600
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = -1
Width = 800
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.6218
Vendor:NVIDIA Corporation
Version:2.1.1
Renderer:GeForce 8600 GT/PCI/SSE2/3DNOW!
GLSL Ver:1.20 NVIDIA via Cg compiler



My card is here by the way for reference; http://www.nvidia.com/object/geforce_8600_8500_tech_specs.html

Thanks much for any info you could give, and best of luck!
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pspeed
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« Reply #1 on: August 08, 2012, 06:28:31 PM »

Sorry you are having trouble.  Can you please make sure that your drivers are up to date if they aren't already?

I'd expect an nVidia to at least try to run it.  The error is a really bizarre one from an nVidia card.
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godlesswonder
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« Reply #2 on: August 09, 2012, 03:18:11 AM »

...make sure that your drivers are up to date...

Happy to report that this was indeed the issue. Should have done that straight away of course! They were quite outdated, and the game now starts and runs just fine. Looking forward to diving in after work. Thanks much.
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pspeed
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« Reply #3 on: August 09, 2012, 08:01:35 AM »

...make sure that your drivers are up to date...

Happy to report that this was indeed the issue. Should have done that straight away of course! They were quite outdated, and the game now starts and runs just fine. Looking forward to diving in after work. Thanks much.

Excellent!  I'm happy when it's that easy. Smiley
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