Mythruna
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Author Topic: Skills and training...  (Read 115143 times)
Michael
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« Reply #15 on: October 02, 2012, 06:07:41 PM »

what we are discussing makes me want to play this game!

Me too!  I hope the lazy developer finishes it soon. Smiley

Don't finish soon! Take your time! 2 reasons:
1.) other people can find it at pre-alpha stage Smiley
2.) I can help you and get credit Smiley (5%-10% its a start)
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pspeed
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« Reply #16 on: October 02, 2012, 06:12:36 PM »

what we are discussing makes me want to play this game!

Me too!  I hope the lazy developer finishes it soon. Smiley

Don't finish soon! Take your time! 2 reasons:
1.) other people can find it at pre-alpha stage Smiley
2.) I can help you and get credit Smiley (5%-10% its a start)

I guess we'll have a better idea how long that will be when you get to 1%.
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Michael
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« Reply #17 on: October 02, 2012, 06:25:06 PM »

xD
*laughs uncontrolably*
I'm trying I really am!
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belgariad87
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« Reply #18 on: October 02, 2012, 06:28:58 PM »

Don't finish soon! Take your time! 2 reasons:
1.) other people can find it at pre-alpha stage Smiley
2.) I can help you and get credit Smiley (5%-10% its a start)
lol of all the reasons he shld take his time i dont think these are the highest priorities.
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Michael
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« Reply #19 on: October 02, 2012, 06:29:59 PM »

Don't finish soon! Take your time! 2 reasons:
1.) other people can find it at pre-alpha stage Smiley
2.) I can help you and get credit Smiley (5%-10% its a start)
lol of all the reasons he shld take his time i dont think these are the highest priorities.
Ya sure? No.2 is the most important Wink I NEEDA STOP DREAMN' and START DOIN'!!!! *rage quits*
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Moonkey
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« Reply #20 on: October 02, 2012, 10:56:47 PM »

MIND MANIPULATION BEGINNING NOW. . .
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Mythruna: Don't you dare read any posts I made before 2014.
ap0r
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« Reply #21 on: October 03, 2012, 06:21:55 AM »

Unnatural, how old are you?
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BenKenobiWan
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« Reply #22 on: October 03, 2012, 12:45:41 PM »

He's 12.
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Michael
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« Reply #23 on: October 03, 2012, 01:53:08 PM »

He's 12.
Correct!
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ap0r
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« Reply #24 on: October 03, 2012, 01:56:40 PM »

That explains so many things... lmao
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Michael
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« Reply #25 on: October 03, 2012, 02:24:43 PM »

Unnatural, how old are you?
Call me Unn, I feel more respected, and its easier(shorter) for you to type Wink
   I asked my grandmother for her to get me Minecraft today, she denied Sad

I will convince her one day! Cheesy she's CHEAP! (money wise)
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belgariad87
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« Reply #26 on: October 03, 2012, 02:50:01 PM »

Unnatural, how old are you?
Call me Unn, I feel more respected, and its easier(shorter) for you to type Wink
   I asked my grandmother for her to get me Minecraft today, she denied Sad

I will convince her one day! Cheesy she's CHEAP! (money wise)
I played a cracked free version before i bought it awhile back. that version should still be somewhere...
not that i'm suggesting you do something "illegal" or anything...  Wink
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dfirehawkc
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« Reply #27 on: November 09, 2012, 04:43:50 PM »

What if, instead of levels which require xp, you had proficiencies involving an amount of times you performed x skill.  Because, even though you might "learn" a skill, doesn't mean your good at it.  If you learn the skill to make a bow, you might make it good one time and completely ruin it the next.  But through practice (number of times performed) you gain proficiency.  A master bowmaker would make much better bows, maybe even with added bonuses or properties, which an apprentice bowmaker would not.  This gives incentive for players to improve certain skills.  Obviously some skills would not require a proficiency, they can just be learned.....but for some, this would be a cool feature.
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belgariad87
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« Reply #28 on: November 09, 2012, 05:34:17 PM »

What if, instead of levels which require xp, you had proficiencies involving an amount of times you performed x skill.  Because, even though you might "learn" a skill, doesn't mean your good at it.  If you learn the skill to make a bow, you might make it good one time and completely ruin it the next.  But through practice (number of times performed) you gain proficiency.  A master bowmaker would make much better bows, maybe even with added bonuses or properties, which an apprentice bowmaker would not.  This gives incentive for players to improve certain skills.  Obviously some skills would not require a proficiency, they can just be learned.....but for some, this would be a cool feature.
i think he's trying to keep away from the "skyrim" system thats like that.
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Iggyjeckel
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« Reply #29 on: November 09, 2012, 06:26:36 PM »

And also, you can pound on a piece of metal 100 times, it still doesnt make it a sword

Unless trained you cannot know the ways to do things, im making sense to myself I swear lol
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