Horse riding will definitely be a skill.
YAY!
I don't mind adding all kinds of these sorts of skills since they are essentially free for me and allow a person to customize their character more.
This bit's just made me realise, you could introduce new skills much more smoothly than other games, you won't get that Runescape style "Hey, I can now put these together and do this. Couldn't do that yesterday :S" thing. As you need to go learn the skill it will be like masters of a particular skill have just moved into the world rather than your character apparently discovering skills your character seems to have picked up while you're offline.
It may be that not having one of these types of prereqs doubles the training cost or something.
Good idea, hadn't thought of this but it makes sense. Noone's going to teach someone who's never touched the tools before how to become a master for the same price as teaching someone who's almost there. Makes sense.
Well, my 32 old elf can't read or write because I taught him to swim and ride a horse instead.
Does this mean that reading and writing and swimming will be learnable skills? I would think that reading and writing would be something that the player's literacy would cover and surely the illiteracy of the general population would make petitioning more difficult, not to mention keeping citizens of a town/city informed on the community's news. It's good to think that swimming isn't innate though, makes ships and boats more logical.
I think cooking will be a skill...
...It may seem silly that your character would never know how to make basic meals but it happens in real life... and if your character has been really obsessed with a completely different kind of skill set then it is reasonable to think that he/she must rely on others for cooking.
Makes sense, it would also mean that owning a bakery or similar business would make more sense.
I think it adds color to the adventures. And if factors over into the NPCs, also. If you are escorting some spoiled rich merchant's son across the wilderness, chances are you are going to have to cook for him.
Again, good idea. It's always seemed too simple when, in RPGs, you're told to escort someone and you only have to get from A to B without them dying.
All that being said, I will keep granularity reasonable. A skill you can learn in five minutes + some personal experimenting is not a skill at all. So, for example, I'm going to assume that any Mythrunian that has reached adulthood can figure out flint and steel if it is handed to them and a basic demonstration given.
Makes sense, you don't want to have to spend ages finding someone willing to teach you the obvious, although I think firemaking could be something you could improve on ingame. E.g. maybe it can be easier to get a proper fire going, or you can make a longer-lasting fire if you're learnt how. I think pretty much anything the boyscouts have a badge for would make sense as a skill. :L