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Author Topic: The Property System  (Read 89222 times)
Moonkey
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« Reply #75 on: April 29, 2013, 09:14:35 PM »

Mmmh But how to conquer a city? To go through a 4 block depth stone wall you need something like 40 minutes...in 40 minutes an enemy player can kill the griefer, or simply stop the destroing...even more time is settable for destroing...in this way, during a city siege (15 players try to conquer a city defended by other 15 players, for example), defenders try to kill enemies, and attackers try to go through defenders wall...I think that this way discourages single "grifiers"(that destroy without reason), and encourages creation of community and cities...similarly to realty(sorry for the very bad english). Destroying I think is part of game and I hope that will be possible in this way....would bring a lot of strategy in game.

If players can do something then griefers will do that same something.  In mutiplayer you might not always be around to defend your town, anyway.

There will be some way to have town->town battles... but this is the cherry on the cake that has no batter yet.
I suspect griefing other's towns will be a hard task. What kind of civilian is going to stand there letting you destroy their town?

The dead ones.
This is making me uncontrollably smile. Smiley
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Mythruna: Don't you dare read any posts I made before 2014.
Teknonick
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« Reply #76 on: May 03, 2013, 09:03:46 PM »

Mmmh But how to conquer a city? To go through a 4 block depth stone wall you need something like 40 minutes...in 40 minutes an enemy player can kill the griefer, or simply stop the destroing...even more time is settable for destroing...in this way, during a city siege (15 players try to conquer a city defended by other 15 players, for example), defenders try to kill enemies, and attackers try to go through defenders wall...I think that this way discourages single "grifiers"(that destroy without reason), and encourages creation of community and cities...similarly to realty(sorry for the very bad english). Destroying I think is part of game and I hope that will be possible in this way....would bring a lot of strategy in game.

If players can do something then griefers will do that same something.  In mutiplayer you might not always be around to defend your town, anyway.

There will be some way to have town->town battles... but this is the cherry on the cake that has no batter yet.
I suspect griefing other's towns will be a hard task. What kind of civilian is going to stand there letting you destroy their town?

The dead ones.
This is making me uncontrollably smile. Smiley
Agreed. XD
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Drayke
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« Reply #77 on: August 04, 2013, 08:42:58 PM »

Hello, this is the first time that I write something in this forum. I think that your work is amazing, you are realizing something that I desidered from a long time Cheesy

I really like this Property System, but I think that the easier way to avoid "griefing" is like in real life. Why we don't destroy everything that we see?(such as walls etc...)
I think that the answer is : because this is impossible! It requires a lot of time!
Destroy a stone wall is impossible everywhere with bare hands, and with tools (like a pickaxe) it require a lot of time (1 cubic meter of stone in 5 second?XD).
So, my ideas is that destroy blocks should be possible everywhere, with some differences:

1) In any land that isn't yours, you take(for example) 5 minute to destroy a block of stone with a pickaxe(I don't know if you want to put tools in game, I'm assuming a lot of things XD)
2) In cities there may be guards that attack everyone that destroy a block without a permission
3) In your lands the time required to destroy a block is much less that in other place
4) Without the right tool you can't destroy a block (except for some object like tables, straw roofs etc..)

In this way is possible to conquer/attack/destroy enemy cities, that aren't indestructible...

I think you may underestimate the time that a griefer is willing to put in to be a jerk.

Either it takes so long that no one will do it and it's essentially like not being able to do it at all... or it's easy enough that a dedicated griefer will wreck everything.  If you make it hard but not impossible then the griefing will be even worse because now it's a challenge and a badge of "honor".

hmmmm I wonder how they would like my underground city XD I dug it soooo deep I hit the base lol had to cover it back up to continue building Tongue clearing out the cavern was taking to long so I decided on top down construction lol I built a big dining hall next to my port and then 3 lower lvls of hall ways with rooms going off to the sides and another even bigger dining hall on the third floor. still got alot of work to do on it though lol and it is on the server Cheesy
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ebag51
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« Reply #78 on: September 08, 2013, 05:24:30 PM »

would it be possible for someone to create a giant npc empire then segregate the most of the npc races to parts of uyou think they'll work best in reptilians to docks pantherians to live stock pasters avians to high tower air ship air ports dwarves in under ground mines humans to capitol and simians and elves in forest on either side of the capitol seperated by a great wall (so the elves don't get angry at the simians tree butchering) then have holiday events in certian parts of kingdom ex: summer boiat sailing in reptilian docks

i know this is a convoluted idea so please tell me if its possible

(this may or may no be the plan for my server  Tongue)
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pspeed
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« Reply #79 on: September 08, 2013, 06:27:45 PM »

would it be possible for someone to create a giant npc empire then segregate the most of the npc races to parts of uyou think they'll work best in reptilians to docks pantherians to live stock pasters avians to high tower air ship air ports dwarves in under ground mines humans to capitol and simians and elves in forest on either side of the capitol seperated by a great wall (so the elves don't get angry at the simians tree butchering) then have holiday events in certian parts of kingdom ex: summer boiat sailing in reptilian docks

i know this is a convoluted idea so please tell me if its possible

(this may or may no be the plan for my server  Tongue)

I guess we'll see.  The way I plan it, most the influence over the NPCs will be secondary... so you can post jobs and NPCs will show up that you can hire and stuff... but you don't directly order them around.  They should have their own (simple) motivations and needs.  Perhaps it will be possible to exploit these to get them to do certain things.

Of course, modding could do all kinds of stuff here.
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