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Author Topic: error on open  (Read 4319 times)
forec
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« on: November 11, 2012, 05:38:11 PM »

today I knew this awesome game but when I try to run it , this error apear

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomFinal15.frag, defines, type=Fragment] error:0(76) : error C7533: global variable gl_FragColor is deprecated after version 120
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1002)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1040)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.render(Material.java:1037)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200)
   at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:279)
   at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1134)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 53% (9848712/18554880)  VM Max: 1% (9848712/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 12
  Triangles = 6
  Uniforms = 10
  Objects = 3
  Shaders (S) = 3
  Shaders (F) = 3
  Shaders (M) = 3
  Textures (S) = 10
  Textures (F) = 5
  Textures (M) = 5
  FrameBuffers (S) = 1
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.9107
Vendor:NVIDIA Corporation
Version:3.2.0
Renderer:GeForce GT 240/PCI/SSE2/3DNOW!
GLSL Ver:1.50 NVIDIA via Cg compiler




sorry for my english , i'm chilean
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pspeed
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« Reply #1 on: November 11, 2012, 05:42:58 PM »

Sorry you are having trouble.  Can you please try upgrading your display driver?
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forec
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« Reply #2 on: November 11, 2012, 05:46:59 PM »

sorry for my ignorance , but , how?. thanks
« Last Edit: November 11, 2012, 05:52:20 PM by forec » Logged
FutureB
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« Reply #3 on: November 11, 2012, 05:58:22 PM »

go here http://www.nvidia.com/Download/index.aspx?lang=en-us and run the option 2 which automaticly finds updates for you

good luck hope it works
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