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Author Topic: error to connect server and play  (Read 5972 times)
forec
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« on: November 18, 2012, 03:06:46 PM »

Well , a friend try to play but when he put connect in multipayer the game crashes and this error appears:
 
 Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
at com.jme3.network.Network.connectToServer(Network.java:166)
at com.jme3.network.Network.connectToServer(Network.java:142)
at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
at com.jme3.input.InputManager.processQueue(InputManager.java:787)
at com.jme3.input.InputManager.update(InputManager.java:851)
at com.jme3.app.Application.update(Application.java:605)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage:
Working memory: 86% (8526000/9826304) VM Max: 1% (8526000/532742144)
Rendering caps:
FrameBuffer
FrameBufferMRT
OpenGL20
ARBprogram
GLSL100
GLSL110
VertexTextureFetch
NonPowerOfTwoTextures
Statistics:
Vertices = 468
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pspeed
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« Reply #1 on: November 18, 2012, 03:43:40 PM »

Connecting to your server or my public one?
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Moonkey
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« Reply #2 on: November 18, 2012, 03:50:58 PM »

Connecting to your server or my public one?
I was thinking it was his own server since it had a time out, and portforwarding might have not been done correctly. (When I first looked at this thread "Reply" wasn't anywhere on the thread.
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pspeed
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« Reply #3 on: November 18, 2012, 03:55:14 PM »

Connecting to your server or my public one?
I was thinking it was his own server since it had a time out, and portforwarding might have not been done correctly. (When I first looked at this thread "Reply" wasn't anywhere on the thread.

Yeah, he created it locked for some reason so I unlocked it.
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forec
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« Reply #4 on: November 18, 2012, 04:12:32 PM »

sorry but i don't know too much english and i don't understand exactly what i have to do , could you say me in simple word what my friend need?
PS: and he canot play singleplayer (sorry for the english , I learn it thanks to the videogames)
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pspeed
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« Reply #5 on: November 18, 2012, 04:22:56 PM »

sorry but i don't know too much english and i don't understand exactly what i have to do , could you say me in simple word what my friend need?
PS: and he canot play singleplayer (sorry for the english , I learn it thanks to the videogames)

If single player doesn't work then multiplayer won't work either.  But maybe I misunderstand you.  If single player is not working then what is the error?

Are you trying to run your own server or are you trying to connect to the public server?

If you are trying to run your own server then you need to make sure that the ports are mapped properly on your router.

If you are trying to connect to my server (the one that displays by default when you try to do a multiplayer game) then there must be some other problem.  I see people connecting all day so I know my end works.

If you can then please explain what you have tried already.
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forec
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« Reply #6 on: November 18, 2012, 05:13:57 PM »

well , don ask me how but he (my friend) entered in the part who say login and when he try to charge the world (in starting game sistems) the game crashes again  Cry Cry Cry
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forec
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« Reply #7 on: November 18, 2012, 05:15:20 PM »

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
 is supported by the video hardware. The caps [GLSL120] are required.
   at com.jme3.material.Material.selectTechnique(Material.java:862)
   at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
   at com.jme3.material.Material.render(Material.java:976)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 56% (31474728/55250944)  VM Max: 5% (31474728/532742144)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    NonPowerOfTwoTextures

Statistics:
  Vertices = 982
  Triangles = 1872
  Uniforms = 19
  Objects = 2
  Shaders (S) = 3
  Shaders (F) = 3
  Shaders (M) = 9
  Textures (S) = 5
  Textures (F) = 5
  Textures (M) = 20
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
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pspeed
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« Reply #8 on: November 18, 2012, 05:45:41 PM »

Can I see the rest of the file?

It looks like he needs to update his graphics drivers.
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Moonkey
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« Reply #9 on: November 18, 2012, 10:25:03 PM »

Learning english from videogames is... Awesome Smiley
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Mythruna: Don't you dare read any posts I made before 2014.
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