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Author Topic: ERROR at Launching Single Player Game. Help please =)  (Read 8169 times)
Deathspecter
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« on: November 21, 2012, 03:33:55 PM »

Hello everyone,

I just discovered Mythruna and I'm so excited to try it!
I downloaded the game but when I launch single player I get this error:


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
 is supported by the video hardware. The caps [GLSL120] are required.
   at com.jme3.material.Material.selectTechnique(Material.java:862)
   at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
   at com.jme3.material.Material.render(Material.java:976)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 31% (74386632/239599616)  VM Max: 15% (74386632/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    NonPowerOfTwoTextures

Statistics:
  Vertices = 11669
  Triangles = 7501
  Uniforms = 82
  Objects = 8
  Shaders (S) = 6
  Shaders (F) = 5
  Shaders (M) = 11
  Textures (S) = 18
  Textures (F) = 16
  Textures (M) = 30
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumd64
Driver Version:8.14.10.1930
Vendor:Intel
Version:2.0.0 - Build 8.14.10.1930
Renderer:Intel 965/963 Graphics Media Accelerator
GLSL Ver:1.10  - Intel Build 8.14.10.1930

Someone know how to fix it?

Thank you! Cheesy
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pspeed
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« Reply #1 on: November 21, 2012, 04:07:24 PM »

Renderer:Intel 965/963 Graphics Media Accelerator
GLSL Ver:1.10  - Intel Build 8.14.10.1930

Sorry you are having trouble.

I think you may have trouble running Mythruna with this graphics card.  You can try to update your drivers but I haven't checked the specs on this card recently.

Is this a laptop and does it actually have two graphic cards in it?  This is a somewhat common configuration these days so I thought I would check.  In dual card systems, the wrong card is chosen automatically and you have to mess with the graphics card settings to get Mythruna to use the proper one.
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Deathspecter
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« Reply #2 on: November 21, 2012, 04:14:10 PM »

I am almost 100% sure my drivers are up to date :S
And that really is my only graphic card.
Is there no way to solve the problem? :\

EDIT: And I have a Laptop, yes.
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Michael
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« Reply #3 on: November 21, 2012, 04:18:24 PM »

i went ahead and looked up the graphics card to see what it is, and i don't know what i got is good.
http://feedback.wildfiregames.com/report/opengl/device/Intel%20965/963%20Graphics%20Media%20Accelerator
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pspeed
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« Reply #4 on: November 21, 2012, 04:23:45 PM »

I am almost 100% sure my drivers are up to date :S
And that really is my only graphic card.
Is there no way to solve the problem? :\

EDIT: And I have a Laptop, yes.

If those are the best drivers then there is no way to solve this problem.  That card is pretty limited.  It only supports glsl 1.1 and I require at least 1.2, I think.  It is unlikely that I could do anything about it and if I fixed that issue then other ones will crop up.
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Deathspecter
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« Reply #5 on: November 21, 2012, 04:27:36 PM »

Oh man does that mean I can't play the game? :O

Crap Sad

I was so excited about it!
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pspeed
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« Reply #6 on: November 21, 2012, 08:54:56 PM »

Oh man does that mean I can't play the game? :O

Crap Sad

I was so excited about it!

Yeah, really sorry. Sad  There is only so much I can do to support relatively hobbled hardware.  The lesser intel GPUs are pretty bad.
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Michael
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« Reply #7 on: November 21, 2012, 09:19:45 PM »

is there the possibility to make a mod that will reduce the graphics so lesser cards can handle them?
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pspeed
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« Reply #8 on: November 21, 2012, 10:04:09 PM »

is there the possibility to make a mod that will reduce the graphics so lesser cards can handle them?

Yes, if you rewrite the entire graphics engine to look like minecraft.  The GLSL 1.1 thing is pretty limiting.  In another year probably no new games will support these old limited cards.
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Michael
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« Reply #9 on: November 22, 2012, 01:52:28 AM »

i didn't say minecraft Roll Eyes
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Moonkey
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« Reply #10 on: November 24, 2012, 12:30:57 AM »

Even Glsl 1.2 is pretty limited. I had problems with activating bump-mapping on my older Dell XPS. When I activated it, lights didn't work.
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