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Author Topic: Graphics Card Compatibility List?  (Read 51508 times)
BenKenobiWan
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« Reply #60 on: January 31, 2013, 05:06:42 PM »

Display adapter information:
Adapter:igdumd64
Driver Version:8.15.10.1892
Vendor:Intel
Version:2.1.0 - Build 8.15.10.1892
Renderer:Mobile Intel(R) 4 Series Express Chipset Family
GLSL Ver:1.20  - Intel Build 8.15.10.1892

4-10 FPS normal, ~25 FPS max.
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Moonkey
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« Reply #61 on: January 31, 2013, 10:29:50 PM »

Oh intel. Your GPU's are good for business but why not compete on both sides?
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pspeed
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« Reply #62 on: January 31, 2013, 11:27:23 PM »

Oh intel. Your GPU's are good for business but why not compete on both sides?

Good for business = cheaply made but barely functional.
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Moonkey
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« Reply #63 on: February 03, 2013, 08:21:09 PM »

Oh intel. Your GPU's are good for business but why not compete on both sides?

Good for business = cheaply made but barely functional.
Exactly. Cheap businesses.
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Michael
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« Reply #64 on: February 08, 2013, 06:39:42 PM »

sticky*
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G1ZMO
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« Reply #65 on: March 01, 2013, 03:36:09 PM »

Updated but still need more data
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Paul

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« Reply #66 on: July 18, 2013, 09:32:59 PM »

Try to slap on the Nvidia GT 610 and up
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« Reply #67 on: July 18, 2013, 10:43:21 PM »

Try to slap on the Nvidia GT 610 and up


I think we'll have to wait until some reports actual results versus theoretical results.
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HunterRollinger
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« Reply #68 on: October 07, 2013, 03:34:30 PM »

Heres the error file:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 74% (67636552/91033600)  VM Max: 13% (67636552/518979584)

Rendering caps:

plz if u cn help HALP  Sad Sad Sad
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pspeed
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« Reply #69 on: October 07, 2013, 03:45:46 PM »

Heres the error file:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 74% (67636552/91033600)  VM Max: 13% (67636552/518979584)

Rendering caps:

plz if u cn help HALP  Sad Sad Sad

Even if you didn't post the whole log, I think I can predict that you have an older ATI card.  Sorry you are having trouble.  The driver writers for this card seem to think an error is useful without any actual information... or maybe they just have a sick sense of humor.

Since I can't determine anything other than "it's broke", I can't actually solve the problem with this card without having one personally.

If it's not that older ATI card then maybe you can try upgrading the drivers.

Really sorry about this.  It's very frustrating.
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Budehgong
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« Reply #70 on: October 25, 2013, 12:13:27 AM »

Ok, I couldn't be bothered to check if my card is already on this list, but here goes.

My machine itself is pretty crap, so it usually runs 10 - 20 FPS, 30 - 40 on a good spike.

It's an Nvidia Geforce 210 btw.
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