Mythruna
April 25, 2024, 02:37:49 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Socket Error.  (Read 5259 times)
Michael
Donators
Hero Member
***
Posts: 2166



View Profile
« on: January 01, 2013, 06:54:59 PM »

Code:
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1cdc471a,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:shzylocraft.chickenkiller.com/68.97.220.61:4235
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
... 1 more

Build version:20120627

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 64% (196886904/303497216)  VM Max: 41% (196886904/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 786804
  Triangles = 444634
  Uniforms = 3108
  Objects = 382
  Shaders (S) = 31
  Shaders (F) = 22
  Shaders (M) = 31
  Textures (S) = 89
  Textures (F) = 66
  Textures (M) = 104
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 600
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 800
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:8.17.10.1083
Vendor:ATI Technologies Inc.
Version:4.1.10834 Compatibility Profile Context
Renderer:AMD Radeon HD 6310 Graphics                 
GLSL Ver:4.10


First time on my server ...
Logged
Michael
Donators
Hero Member
***
Posts: 2166



View Profile
« Reply #1 on: January 01, 2013, 07:41:41 PM »

I could not log back into my server, (couldn't connect) and then i looked at the console: ID: 1 | Name: Shzylo I was still logged in! I had to forcefully kick myself. But that still does not explain the error....
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #2 on: January 01, 2013, 10:04:24 PM »

Something is wrong with your network and the connection is timing out.  If you were still logged in that really wouldn't affect anything but it is a sign that something is weird.

If restarting the mythruna server doesn't fix the issue then it's definitely something in your networking somewhere.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!