I can enter game but when I click singleplayer to create the map i get error
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=19, shaderSources=[ShaderSource[name=MatDefs/MyLighting2.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting2.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link, vertex shader(s) linked.
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
at com.jme3.material.Material.render(Material.java:1028)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage:
Working memory: 55% (43296128/77459456) VM Max: 8% (43296128/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
OpenGL20
OpenGL21
ARBprogram
GLSL100
GLSL110
GLSL120
FloatTexture
NonPowerOfTwoTextures
VertexBufferArray
Statistics:
Vertices = 0
Triangles = 0
Uniforms = 0
Objects = 0
Shaders (S) = 0
Shaders (F) = 0
Shaders (M) = 7
Textures (S) = 1
Textures (F) = 1
Textures (M) = 20
FrameBuffers (S) = 1
FrameBuffers (F) = 1
FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = 60
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6925
Vendor:ATI Technologies Inc.
Version:2.1.8545 Release
Renderer:ATI Radeon 9550 / X1050 Series
GLSL Ver:1.20
What is the problem ?