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Author Topic: Experimenting...  (Read 46613 times)
FutureB
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« Reply #45 on: January 28, 2013, 08:43:50 PM »

To really sort of drive the point home, I tried to setup a similar scene in the regular engine and take some comparison shots.

Here is regular magic light in the old engine:


And here is the smooth lighting version:


I'm still playing with the values of the second one but I need to wait until I have more of the geometry complete so that I can do proper comparisons.  Having a big sand block in the way instead of a little light block skews the whole view.

i didnt fully understand what you where meaning by smooth lighting untill i saw this.... wow its going to make the game so much better ;] i cant wait to have a look at what some places will look like with the difernt lighting. but it also might make building a slight bit harder because there wond be defined blocks itl look so real hehe
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FutureB
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« Reply #46 on: January 28, 2013, 08:45:25 PM »

I don't like celebrating my birthday.. (sad I know, don't see a point..)

All i do since last year is ask for something if i want something (which i didn't last year, and I ended up getting like $80-$90 Smiley)
seems strange due to you posting the date of your birthday or something about your birthday on at least 2 different topics :PPPPP
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Moonkey
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« Reply #47 on: January 29, 2013, 12:42:30 AM »

Colored lights. Add zem for the new update. Unless you already have them planned. Inverted lights would be better. Maybe blackholes.
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pspeed
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« Reply #48 on: January 29, 2013, 01:25:11 AM »

Colored lights. Add zem for the new update. Unless you already have them planned.

I'm confused.  Isn't that what the majority of this thread has been about?
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Michael
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« Reply #49 on: January 29, 2013, 03:23:35 PM »

Colored lights. Add zem for the new update. Unless you already have them planned.

I'm confused.  Isn't that what the majority of this thread has been about?
it was a silly derp by Moonkey Cheesy
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Moonkey
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« Reply #50 on: January 29, 2013, 11:11:45 PM »

Colored lights. Add zem for the new update. Unless you already have them planned.

I'm confused.  Isn't that what the majority of this thread has been about?
it was a silly derp by Moonkey Cheesy
Sounds like a book. Anyway, I meant WILL there be colored lights to choose from though? I thought you were just showcasing the new smoothing. It would be cool to have an RGB slider pop-up when selecting magic lights. They are magic anyway. Smiley
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« Reply #51 on: January 29, 2013, 11:13:00 PM »

Colored lights. Add zem for the new update. Unless you already have them planned.

I'm confused.  Isn't that what the majority of this thread has been about?
it was a silly derp by Moonkey Cheesy
Sounds like a book. Anyway, I meant WILL there be colored lights to choose from though? I thought you were just showcasing the new smoothing. It would be cool to have an RGB slider pop-up when selecting magic lights. They are magic anyway. Smiley

There will be specific lights with specific colors.  It can't be a slider really because it still has to boil down to some block type + geometry.
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Moonkey
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« Reply #52 on: January 29, 2013, 11:15:33 PM »

Colored lights. Add zem for the new update. Unless you already have them planned.

I'm confused.  Isn't that what the majority of this thread has been about?
it was a silly derp by Moonkey Cheesy
Sounds like a book. Anyway, I meant WILL there be colored lights to choose from though? I thought you were just showcasing the new smoothing. It would be cool to have an RGB slider pop-up when selecting magic lights. They are magic anyway. Smiley

There will be specific lights with specific colors.  It can't be a slider really because it still has to boil down to some block type + geometry.
So this is where modding kicks in to get people to create different colored lights. Smiley
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FutureB
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« Reply #53 on: January 29, 2013, 11:23:54 PM »

Paul is this lighting also to help you finish the menus and effects for that?
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Moonkey
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« Reply #54 on: January 29, 2013, 11:26:41 PM »

Paul is this lighting also to help you finish the menus and effects for that?
I think he used the Menu's lighting and ported it over Smiley.
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« Reply #55 on: January 30, 2013, 12:24:15 AM »

Paul is this lighting also to help you finish the menus and effects for that?

Nah, that uses more conventional lighting.

I'm sort of redoing/refreshing the engine from the ground up and I'd been meaning to investigate smooth lighting for a while.  One thing led to another and smooth lighting = colored lighting, also.

Right now I'm getting the block libraries to work again in the new framework.  Fortunately, I was able to keep the groovy API mostly the same for those but there are enough changes to keep me busy... plus I want to make some of the types more "pure" than they were before from a coding perspective.  By this weekend, I hope to be actually loading real terrain again. Tongue
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« Reply #56 on: January 30, 2013, 12:26:42 AM »

Also note: the menus and their effects are pretty much done.  I haven't hooked up all of the paths but I can create and load worlds, etc... I should make a video of the world selector because it's pretty cool.
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FutureB
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« Reply #57 on: January 30, 2013, 12:49:32 AM »

Also note: the menus and their effects are pretty much done.  I haven't hooked up all of the paths but I can create and load worlds, etc... I should make a video of the world selector because it's pretty cool.

please do :] id love to see it and thanks for replying about the lighting in menus and game
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belgariad87
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« Reply #58 on: January 30, 2013, 05:09:30 AM »

this game is in perfect development for me because in a couple years when i'm getting my programming degree i can practice with making Mythruna mods!  Grin

but til then, go Paul go!
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Michael
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« Reply #59 on: January 30, 2013, 02:22:12 PM »

this game is in perfect development for me because in a couple years when i'm getting my programming degree i can practice with making Mythruna mods!  Grin

but til then, go Paul go!
Don't forget about meh D:
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