Mythruna only draws the visible faces. It could be a texture issue. It could be a bus issue. It could just be that my per-pixel lighting is killing your shader engine.
The shader issue is the most likely since reducing clip didn't help. Someday I will create an "ugly mode" to try to optimize for lower end cards... but I'm focusing on features now. If I take long enough then maybe everyone will already be upgraded.
Minecraft apparently runs worse than Mythruna now on some computers. So it's hard to say what they are doing. The older versions were faster but also had only flat shaded vertex-based lighting. I haven't played it in a long time so I don't know if that has changed or not.
The texture size is probably a main reason on low fps but another is calculating lighting every second. But since the "Magic lights" don't display lighting (No light is coming out of them) It's all on my graphics card because when I tried dead island the
cheap flashlight doesn't turn on in the sewers. My graphics card is half way up on the chain of good graphics cards (It actually is... I checked
).
Also the Ugly mode sounds nice. Having lower textures might help ALOT. Question: Does Mythruna use antialiasing??? I haven't looked but if it does i'm pinning FPS issues on that
. Also, Minecraft has new lighting. It's "Smoothed".
Edit: What you said on the first comment "If that did/does work then I wonder what other things your computer was doing that stole CPU." It didn't just change the priority, Or I think it didn't. Whatever it did it gave me a chance to actually walk around xD . And, It is an integrated GPU. It sits ontop of the motherboard and the cooling is very poor (HUGE design flaw there) so I have to use a support usb fan on the bottom.
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Yes may be you are right and i have to fegaure out this. you are quite god with the elaboration.