PrivateAlpha
Newbie
Posts: 14
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« on: April 20, 2013, 03:37:30 PM » |
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Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
I don't know if this has been reported, but here it is anyway Full file: (We need spoilers) Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120627
Gathering app info from OpenGL thread... Memory usage: Working memory: 92% (453101576/489160704) VM Max: 92% (453101576/489160704)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 1165177 Triangles = 600426 Uniforms = 12603 Objects = 1426 Shaders (S) = 68 Shaders (F) = 25 Shaders (M) = 35 Textures (S) = 307 Textures (F) = 84 Textures (M) = 119 FrameBuffers (S) = 6 FrameBuffers (F) = 5 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 900 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = true Frequency = 60 Width = 1440 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:9.18.13.1106 Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 460/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
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Sean
Donators
Hero Member
Posts: 598
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« Reply #1 on: April 20, 2013, 04:06:22 PM » |
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Exactly what were you doing when you got this error? It looks to me you failed to connect to the server, but I could be wrong.
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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PrivateAlpha
Newbie
Posts: 14
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« Reply #2 on: April 20, 2013, 05:40:52 PM » |
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Nah, I can connect to the server just fine, it happens randomly, boot up the game again and it is fine.
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pspeed
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« Reply #3 on: April 20, 2013, 07:55:50 PM » |
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The network connection glitched for some reason. The game doesn't have a facility for reconnecting automatically so it can only die.
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Michael
Donators
Hero Member
Posts: 2166
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« Reply #4 on: May 16, 2013, 09:20:17 PM » |
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I was working on my server, and this happened when I placed an object..
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pspeed
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« Reply #5 on: May 16, 2013, 09:33:32 PM » |
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I was working on my server, and this happened when I placed an object..
Then there was an error on the server or something... or your network is totally messed up.
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Michael
Donators
Hero Member
Posts: 2166
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« Reply #6 on: May 16, 2013, 09:38:19 PM » |
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I was working on my server, and this happened when I placed an object..
Then there was an error on the server or something... or your network is totally messed up. Yeah, my modem has been acting up a little bit, like not but 2 days ago it completely shut off randomly.. ( only thing that was on was the 'power' ). We just got that but half a year ago :/ and soon we are getting OG&E smart hours.. So I don't be able to release my server for Mythruna until we get rid of it
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Rayblon
Donators
Hero Member
Posts: 1861
Hmmm...
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« Reply #7 on: July 12, 2014, 10:19:13 AM » |
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I've got a huge pile of error logs, and this is the only thing in them ._.
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Tamarie
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« Reply #8 on: July 14, 2014, 01:01:58 AM » |
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Is my latest problem totally different? This time restarting my modem does no good. I've tried adding Mythruna to firewall exceptions, but I'm probably not calling it the right thing. "Mythruna.game-host"?
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.IllegalStateException: Client is not started. at com.jme3.network.base.DefaultClient.checkRunning(DefaultClient.java:119) at com.jme3.network.base.DefaultClient.close(DefaultClient.java:252) at mythruna.client.net.LoginClient.close(LoginClient.java:184) at mythruna.client.LoginState.returnToMain(LoginState.java:315) at mythruna.client.LoginState$1.perform(LoginState.java:383) at de.lessvoid.nifty.screen.Screen$ElementWithEndNotify.remove(Screen.java:802) at de.lessvoid.nifty.screen.Screen.processAddAndRemoveLayerElements(Screen.java:569) at de.lessvoid.nifty.Nifty.removeLayerElements(Nifty.java:333) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:314) at de.lessvoid.nifty.Nifty.update(Nifty.java:253) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 60% (12048512/19857408) VM Max: 2% (12048512/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 888 Triangles = 444 Uniforms = 216 Objects = 111 Shaders (S) = 21 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 25 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1024 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 580/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
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Michael
Donators
Hero Member
Posts: 2166
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« Reply #9 on: July 14, 2014, 07:05:40 AM » |
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java.lang.IllegalStateException: Client is not started. Lolwut? Try starting your client?
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pspeed
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« Reply #10 on: July 14, 2014, 07:26:43 AM » |
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java.lang.IllegalStateException: Client is not started. Lolwut? Try starting your client? That's not the kind of thing that you can 'start'... it's a code problem. Probably the server needs to be reset. I just now reset it... but I had to wait for someone to log off first so I'm not entirely sure the problem is on my end this time.
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Michael
Donators
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Posts: 2166
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« Reply #11 on: July 14, 2014, 08:03:11 AM » |
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java.lang.IllegalStateException: Client is not started. Lolwut? Try starting your client? That's not the kind of thing that you can 'start'... it's a code problem. Probably the server needs to be reset. I just now reset it... but I had to wait for someone to log off first so I'm not entirely sure the problem is on my end this time. Heh, it was just a joke. I'm able to connect, so it's not your end, or at least if it was, it's not anymore.
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Tamarie
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« Reply #12 on: July 14, 2014, 03:16:47 PM » |
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My computer crashed during the night, so I don't know for certain that my problem was on your end, but I'm baaaack. Yay and thanks.
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Rayblon
Donators
Hero Member
Posts: 1861
Hmmm...
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« Reply #13 on: July 14, 2014, 06:07:12 PM » |
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There's a player who's ID number is 54, name is Null, and IP address is unknown... That 'user' is almost always on the server... Who, or what, is that user?
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Michael
Donators
Hero Member
Posts: 2166
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« Reply #14 on: July 14, 2014, 08:00:29 PM » |
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There's a player who's ID number is 54, name is Null, and IP address is unknown... That 'user' is almost always on the server... Who, or what, is that user?
It's a null (non-existent) player. I believe these are created from when a player crashes. I crashed not too long ago on it, it just went all wack and froze on me.. Normally, they'll go away by themselves or a server reset will fix it.
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