I keep getting an error file on startup.
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage:
Working memory: 85% (17781992/20705280) VM Max: 3% (17781992/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
OpenGL20
ARBprogram
GLSL100
GLSL110
Statistics:
Vertices = 0
Triangles = 0
Uniforms = 0
Objects = 0
Shaders (S) = 0
Shaders (F) = 0
Shaders (M) = 0
Textures (S) = 1
Textures (F) = 1
Textures (M) = 1
FrameBuffers (S) = 0
FrameBuffers (F) = 0
FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 200
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 320
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6601
Vendor:ATI Technologies Inc.
Version:2.0.5698 WinXP Release
Renderer:RADEON XPRESS 200M Series SW TCL x86/SSE2
GLSL Ver:1.10
I'm sorry you are having problems. From the information in the log, it is quite likely that your graphics card is not good enough to run Mythruna. You can try upgrading your drivers but I don't know if it will help.
The non-power-of-two textures thing is kind of a killer... and if you get beyond that the next problem is going to be the GLSL version. I don't know if your card can support these with new drivers or not.