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Author Topic: Problems Running  (Read 13755 times)
ebag51
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« Reply #15 on: April 19, 2013, 06:52:04 PM »

sometimes when i'm playing the game closes on its own
i'm looking at stuff making bluprints then the game suddenly cloeses
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Michael
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« Reply #16 on: April 19, 2013, 06:58:01 PM »

sometimes when i'm playing the game closes on its own
i'm looking at stuff making bluprints then the game suddenly cloeses
Maybe the game keeps running out of memory and just exits..
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pspeed
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« Reply #17 on: April 19, 2013, 07:56:54 PM »

sometimes when i'm playing the game closes on its own
i'm looking at stuff making bluprints then the game suddenly cloeses

If it's a problem I can deal with directly then there will be an error log.

If you are talking about on the server, it's probably that the network connection dies... especially if you are on wi-fi.
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alukard21
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« Reply #18 on: June 10, 2013, 07:40:58 AM »

I keep getting an error file on startup.


Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 85% (17781992/20705280)  VM Max: 3% (17781992/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 200
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 320
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6601
Vendor:ATI Technologies Inc.
Version:2.0.5698 WinXP Release
Renderer:RADEON XPRESS 200M Series SW TCL x86/SSE2
GLSL Ver:1.10

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Michael
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« Reply #19 on: June 10, 2013, 08:37:58 AM »

I keep getting an error file on startup.


Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 85% (17781992/20705280)  VM Max: 3% (17781992/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 200
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 320
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6601
Vendor:ATI Technologies Inc.
Version:2.0.5698 WinXP Release
Renderer:RADEON XPRESS 200M Series SW TCL x86/SSE2
GLSL Ver:1.10

This thread may help: http://mythruna.com/forum/index.php?topic=1279.0
And see if your graphics card is compatible: http://mythruna.com/forum/index.php?topic=1183.new#new
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pspeed
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Posts: 5610



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« Reply #20 on: June 10, 2013, 10:41:06 AM »

I keep getting an error file on startup.


Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 85% (17781992/20705280)  VM Max: 3% (17781992/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 200
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 320
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6601
Vendor:ATI Technologies Inc.
Version:2.0.5698 WinXP Release
Renderer:RADEON XPRESS 200M Series SW TCL x86/SSE2
GLSL Ver:1.10


I'm sorry you are having problems.  From the information in the log, it is quite likely that your graphics card is not good enough to run Mythruna.  You can try upgrading your drivers but I don't know if it will help.

The non-power-of-two textures thing is kind of a killer... and if you get beyond that the next problem is going to be the GLSL version.  I don't know if your card can support these with new drivers or not.
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