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Author Topic: Help making Player_Side sprite  (Read 12869 times)
Michael
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« on: June 13, 2013, 08:40:38 AM »

I am having some troubles with the side-view of my Player for the visual version of Mansion of Azazel and I am finally desperate enough to ask the community for help.

I have the basic player look for which direction they are facing: http://i.imgur.com/CfkMaS3.png


I have the walking animation down for walking upwards and downwards ( on the y-axis ): http://i.imgur.com/MrlaFC7.png


I would like to see if you guys are able to come up with a side view, but if you feel you would just like to make your own player sprite, there are some things you have to understand for me to accept it:
1.) Must be black and white
2.) Must be 32 x 32 sprite size
3.) Has to be just like a regular guy.

If you do completely redesign the sprite, and I like it, I will test it out in the game (I have already implemented walking animation), and you will be put in the credits for making the player sprite.

Thanks for the help!
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Budehgong
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« Reply #1 on: June 13, 2013, 10:01:11 AM »

I think you'll get pretty close for with the regular side view with an arm and a leg partially sticking out in a walking motion, if that sentence makes sense at all.
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Michael
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« Reply #2 on: June 13, 2013, 11:20:34 AM »

I think you'll get pretty close for with the regular side view with an arm and a leg partially sticking out in a walking motion, if that sentence makes sense at all.
Everything I try just turns out to look tacky when I start up the game and test the movement.
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pspeed
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« Reply #3 on: June 13, 2013, 01:42:01 PM »

What is the sprite sequence for the walk animation?

Is it like, top, middle, top, bottom, top, middle, etc.?

If so, then the missing sprites are:
1) left leg forward, right leg back, left arm back, right arm forward.  Doesn't have to be much but a full straight angle for the legs would be best, probably.  Think upside down V
2) same as above only swap left for right.

Other than that, show us what you have and we can make specific comments.
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Michael
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« Reply #4 on: June 13, 2013, 02:47:02 PM »

It's too hard to make the sideways image is all my problem is, it just looks horrible, like he has something mentally or physically wrong with him when he is at a side view.

I've been trying this design, but I cannot get the second walking frame to look right at all: http://i.imgur.com/ePkYYz0.png
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pspeed
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« Reply #5 on: June 13, 2013, 03:08:27 PM »

Yeah, with straight legs he's going to look like a wind-up toy.

Try the angles like I said:
http://i.imgur.com/ycIkngV.png
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Michael
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« Reply #6 on: June 13, 2013, 04:41:26 PM »

Normally that way didn't look too good, but this time is was pretty cool with the arms, but I have some problems with the legs.. it looks more of him doing something awkward with his body. DOWNLOAD VIDEO ( no viruses, mediafire ): http://www.mediafire.com/?9l9ztfkxdorn4ci

Image: http://i.imgur.com/0auVcz7.png

« Last Edit: June 13, 2013, 04:45:56 PM by Shzylo » Logged
pspeed
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« Reply #7 on: June 13, 2013, 06:36:16 PM »

I wasn't able to play the video for some reason.

Anyway, the arms are backwards in your sprites.  When we walk, when the left leg is forward then the left arm is back to counterbalance.

Other than that, I wouldn't have gone with such wide angles.  Instead of a 1:1 maybe a 2:1 (rise:run).

Also, you didn't answer this before but make sure you always go back to the resting position at top between each of these.  So if they are numbers from 1 to 3 then: 1, 2, 1, 3, 1, 2, 1, 3
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Moonkey
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« Reply #8 on: June 14, 2013, 12:20:29 AM »

You need to angle the legs + arms at about 30-20 degrees rather than 45.
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Budehgong
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« Reply #9 on: June 14, 2013, 12:48:04 AM »

And don't forget to give him knees.
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pspeed
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« Reply #10 on: June 14, 2013, 01:30:24 AM »

And don't forget to give him knees.

You can actually get away without having knees for a three frame sprite like this.  I'd put knees on a six frame walk cycle, though.
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Michael
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« Reply #11 on: June 14, 2013, 06:34:06 AM »

You need to angle the legs + arms at about 30-20 degrees rather than 45.
That looks horribly worse, given that it is 32 x 32 (I've tried, he looks like he has so many problems physically).
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pspeed
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« Reply #12 on: June 14, 2013, 12:50:13 PM »

You need to angle the legs + arms at about 30-20 degrees rather than 45.
That looks horribly worse, given that it is 32 x 32 (I've tried, he looks like he has so many problems physically).

We can't see how you did it so we can't say what might be wrong.
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Iggyjeckel
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« Reply #13 on: June 14, 2013, 12:58:37 PM »

I used 32x32 sprites in. my game, if. Remember correctly.  Find a sprite sheet, figure it the look and delay you want from one already completed. And modify yours
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Sean
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« Reply #14 on: June 14, 2013, 01:23:04 PM »

It's only a two frame walkcycle, I assume that's where the problem lies.
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