Mythruna
July 11, 2020, 09:29:17 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: So I did a thing... with the stuff...  (Read 6681 times)
pspeed
Administrator
Hero Member
*****
Posts: 5577



View Profile
« on: December 08, 2013, 01:19:13 AM »

This turned out rather well:


Spot the difference?

I'll give you a hint...
Logged
FutureB
Donators
Hero Member
***
Posts: 512


RAWR


View Profile
« Reply #1 on: December 08, 2013, 01:52:10 AM »

I see a purple hairband. Thats cool..  Tongue
Logged


Say the opposite of these words:
1)Always.
2)Coming.
3)From.
4)Take.
5)Me.
6)Down.
pspeed
Administrator
Hero Member
*****
Posts: 5577



View Profile
« Reply #2 on: December 08, 2013, 01:59:55 AM »

For the curious, here is the "making of thread" I just posted to the JME forums:
http://hub.jmonkeyengine.org/forum/topic/mythruna-far-trees-behind-the-scenes/

...lots more screen shots of the steps along the way it took to get to that.

And here's the screen shots thread I posted to that forum, also:
http://hub.jmonkeyengine.org/forum/topic/december-monthly-wip-screenshot-thread/#post-253311

...more screen grabs in that one trying to explain to the non-Mythrunians why this is cool.
Logged
ma9nu2
Newbie
*
Posts: 21


View Profile
« Reply #3 on: December 08, 2013, 06:42:47 AM »

Awesome trees in the background Cheesy can't wait until the next update! When do you think it can be released?
« Last Edit: December 08, 2013, 08:11:39 AM by ma9nu2 » Logged
Michael Musgrove
Donators
Hero Member
***
Posts: 2164



View Profile WWW
« Reply #4 on: December 08, 2013, 09:40:26 AM »

That's so lovely Cheesy
Logged

BenKenobiWan
Friendly Moderator
Donators
Hero Member
***
Posts: 673


Jesus loves you!


View Profile
« Reply #5 on: December 08, 2013, 03:44:26 PM »

That really does look great!
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5577



View Profile
« Reply #6 on: December 08, 2013, 04:29:25 PM »

Thanks guys.

I was testing some more stuff and I noticed an odd stand of trees off in the distance.  They are in the center of this pic right near the cursor orb... contrasting against the rising sun:


The thing that I thought was weird is that normally by the time a forest would be distance-clipped like that, they are so small that we wouldn't see them.  So I thought something funny was going on with clipping.  So I went to investigate.

I ran at an angle (1.4 x run speed) for about 3 hours in game time to eventually come to this:


You can see by the stats that it's about 1 km away.

That would explain it.  Just an isolated little string of small islands.


In the left of that image, off in the distance, is the familiar "spawn bay" where we started.  A more direct shot:


Really far away.

I should also note that all of these screens were shot at 64 m clip.  I find that it's actually an enjoyable experience these days and makes my testing faster.  So I often run at 64 m clip now.
Logged
Sean
Donators
Hero Member
***
Posts: 598



View Profile
« Reply #7 on: December 08, 2013, 08:54:53 PM »

This is what the view distance was missing. really really really awesome job.
Logged

"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
Michael Musgrove
Donators
Hero Member
***
Posts: 2164



View Profile WWW
« Reply #8 on: December 08, 2013, 10:18:04 PM »

My god, Paul, you and your amazing work..
Logged

Moonkey
Hero Member
*****
Posts: 1587

This is probably a picture.


View Profile
« Reply #9 on: December 09, 2013, 12:54:47 AM »

That.. Makes views undescribably better.
Logged

Mythruna: Don't you dare read any posts I made before 2014.
pspeed
Administrator
Hero Member
*****
Posts: 5577



View Profile
« Reply #10 on: December 09, 2013, 02:30:09 AM »

That.. Makes views undescribably better.

I agree.  Some of the views are breathtaking.

It's not without its issues.  There is still the weird thing where the low res terrain sometimes shows where it shouldn't and since the low res terrain is not sampled as often as real terrain, sometimes the trees are floating in mid air from certain angles.

...but the rest is so good, I'm more than willing to put up with those other things even if I never figure out how to fix them.  (And I have ideas anyway)
Logged
Michael Musgrove
Donators
Hero Member
***
Posts: 2164



View Profile WWW
« Reply #11 on: December 09, 2013, 09:56:40 AM »

Paul, just wondering if you could also give us a nice picture of the view at 192m clip. Also, are you replacing the realistic-background terrain, considering what the first picture compares to the second?
Logged

pspeed
Administrator
Hero Member
*****
Posts: 5577



View Profile
« Reply #12 on: December 09, 2013, 12:10:22 PM »

Paul, just wondering if you could also give us a nice picture of the view at 192m clip. Also, are you replacing the realistic-background terrain, considering what the first picture compares to the second?

I don't understand the question.  The different between the first and second pic is that I added trees.

There is a picture at 192 clip (and comparisons) on the first linked thread on the JME forums.
Logged
Teknonick
Sr. Member
****
Posts: 438


View Profile
« Reply #13 on: December 09, 2013, 08:04:25 PM »

One word: OMG (Or Tek(Hehe)nically 3). More words: Wow. I knew you could do the trees! WOO! Looks 1000x better!!!!!! Makes blockscape look stupid now. They've been having issues with trees forever, MUCH MUCH worse than your simple issues that I didn't even notice XD! Like the trunks completely disappear for no reason. Mythruna: Making every other block game look 'square'.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!