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Author Topic: Game crashes after few steps.  (Read 4810 times)
Mac
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« on: June 13, 2014, 11:56:19 AM »

Today I wanted to play the game to finish spaceship and make few screenshots of my underwater park. Everything went as usual till the moment I decided to use ~escape command. When I was warping game crashed. Now everytime I enter the game it works till the moment I try to move or turn. Please help. Embarrassed Error log:

2014-06-13 20:41:40,062 INFO  [mythruna.client.MainStart] Build version:20120627
2014-06-13 20:43:15,281 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2014-06-13 20:43:15,796 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 50% (8244048/16252928)  VM Max: 1% (8244048/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 600
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 800
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.13.3788
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce 8600 GT/PCIe/SSE2/3DNOW!
GLSL Ver:3.30 NVIDIA via Cg compiler

2014-06-13 20:43:22,500 WARN  [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField]
2014-06-13 20:43:27,484 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions.
2014-06-13 20:43:34,062 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2014-06-13 20:43:34,265 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
2014-06-13 20:44:12,156 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions.
2014-06-13 20:44:12,156 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions.
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pspeed
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« Reply #1 on: June 13, 2014, 09:44:56 PM »

Sorry you are having trouble.  That looks like the client log and not the error log, though.

What is your user ID in the game?  It could be that the server is unhappy with your user record for some reason.
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Mac
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« Reply #2 on: June 14, 2014, 04:12:21 AM »

I checked again, there was no error log, only the client ones. And from what i remember no internal game message of crash. Only windows application crash window appeared. My id is 13. Today I entered again and error log appeared. I can't post whole here it's to long. I'll try to post it in PM.

It seems like it happen when someone is around.
« Last Edit: June 14, 2014, 05:08:44 AM by Mac » Logged
pspeed
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« Reply #3 on: June 14, 2014, 02:59:09 PM »

Yeah, from the error, it was the JVM itself crashing.  So yeah it sounds like something was funky with your system.  In a properly functioning system, there is nothing my code can do that would cause Java itself to crash like that.  So the drivers were acting funny or something else down deep.
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