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Author Topic: Mythruna RP Handbook: Status Effects  (Read 3350 times)
Rayblon
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« on: May 28, 2016, 07:04:00 AM »

A repository for status effects and what they do. There's alot of them, but they're all unique in their own right. this is very much a WIP just like everything else. I'll try to organize things based on the nature of the status effects, to phys, magic, elements, etc. This will serve as a reference for the DM until a tool is developed to handle everything/most stuff.

Timer debuff effects surface when the timer hits zero.
Duration debuffs are in effect until the timer ends.
Instant debuffs are applied immediately and end the same turn.
Treatment debuffs must be attended to before they go away.
Location attribute debuffs have contextual effects based on the location the debuff is inflicted.

PUNISHED

Debuff
Paradigm: Physical, fire
Effect: Phys attack reduced 7%, magic attack reduced 15%, 50% less crits, 20% decreased ranged accuracy.

The crack of the whip rings in your ears, and your vision blurs as your mind swims in burning pain.

Punished is a debuff that reduces all outgoing damage as well as crits and accuracy.


BLEED

Debuff
Paradigm: Physical
Effect: 1/3/5% of remaining health lost per turn, 5/10/15% reduced cold resist

Your tunic slowly turns red, the stain travels down your leggings and drips into a growing puddle beneath you. Unlike the crimson adorning your blade, this sanguinity is yours alone.

A debuff typically inflicted by bladed weapons. Bleed causes enemies to sustain physical damage relative to thier max health. Bleed severity is determined by the damage dealt relative to the possible damage range. For instance, a weapon with a 10-40 damage range would have 1% bleed from 10-19, 3% from 20-29 damage, etc.


DOOM

Timed Debuff
Paradigm: Nova(Physical/Arcane)
Effect: ∞ damage.

Not even the gods can save you now.

A debuff caused by lethal wounds and extremely powerful magic. When the debuff expires, the affected character will be killed regardless of circumstance. For mortal wounds, doom can be avoided by treating the injury, and magic inflicted doom can be dispelled by powerful mages or artifacts.


BREAK

Instant Debuff
Paradigm: Physical
Effect: 1,200% damage to struck armor piece. Only effective against stone and metal type armors

Cleave the turtle's shell, cleave the turtle's flesh.


BREAK OFF

Instant Debuff
Paradigm: Physical
Effect: Causes armor piece to be removed from opponent. Leather armor is reduced to scrap in the process, and metal armor has a 50% chance of shattering if inflicted on a target with frostbite or hypothermic. Only bladed weapons can inflict break off in leather unless the enemy is afflicted by hoarfrost.

Shatter the turtle's shell, shatter the turtle's bones.


STUN

Duration Debuff
Paradigm: Physical
Effect: Mobility, attack, and defensive actions have a 70% chance to fail

A swift blow to the head, a punch to the gullet... It's not honorable, sure, but I don't recall honor meaning anything to the dead.


CRIPPLE

Locational Treatment Debuff
Paradigm: Physical
Effect: Severely limits the usability of the affected appendage. Lowers all stats when using the affected appendage by 30%. If a leg is crippled, movement speed is quartered.

You hear a crunch as the warhammer comes down upon you. At first, you think it the sound of it hitting the cobbles beneath your feet, but then your leg gives way, and the agony of broken bone washes over you.


IMMOLATED

Locational Treatment Debuff
Paradigm: Fire
Effect: Immune to pain damage from affected area, but much weaker to thermal damage in that location. The first turn an opponent has immolate active will deal 10% of its max health in damage.

The flayed man knows no pain.


INFERNO

Duration Debuff
Paradigm: Fire
Effect: Deal 8% of character's max health in damage each turn. Only 1% for special opponents.

Let the world burn, and you with it.


FRENZY

Duration Debuff
Paradigm: Pathos
Effect: Only able to perform basic attacks and nothing else, 20% faster action speed, but can't select who they attack.

The trivial titles of "friend" or "foe" matter little now. All that matters is cleaving flesh.


DELIRIA

Duration Debuff
Paradigm: Pathos
Effect: Perception and magic effectiveness reduced by 30%. Ranged accuracy reduced by 20% and melee accuracy reduced by 10%.

Is the world melting away, or your mind?


SHIVER

Duration Debuff
Paradigm: Cold
Effect: Accuracy reduced by 5%

An ordeal to sweeten the spring, or one more step toward the end. There can only be one outcome.


TAINTED SOUL

Permanent Debuff
Paradigm: Nova(Varies)
Effect: Depending on the elemental taint, one of the elemental debuffs have a chance to proc in battle. Defense to the corresponding element is reduced by 10% spanning all elements(ie 10% if one element, 5% per element if 2, etc), but attacks using the corresponding elements are given a similar boost.  Causes elemental burns 4x as fast when using a corresponding Synthesalia weapon.

You sought power, and now it refuses to leave. The elements are now part of your very being.
« Last Edit: September 14, 2016, 04:54:09 PM by Rayblon » Logged

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