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Author Topic: Goodbye  (Read 5569 times)
SilentReverb
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« on: August 24, 2014, 01:35:01 PM »

In about an hour, 974 E-Mails listed on this website will be contacted and directed back to this website. The end result? Well, that's up to you guys, I suppose. If this affects anything at all, take it as a blessing. If not, then take solace in the fact that someone tried. I've spectated this community for a little over a year now, and despite people's greatest efforts, little has changed, and progress is still just out of reach.

Hopefully my parting gift helps.
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Rayblon
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Hmmm...


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« Reply #1 on: August 24, 2014, 01:38:13 PM »

I really don't think spamming all the people who signed up will encourage them to start being active...
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pspeed
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« Reply #2 on: August 24, 2014, 03:26:27 PM »

Yeah.... sounds like it might be counterproductive.

I appreciate that the community is as active as it is considering the state of my life right now, and my ability to work.  I like talking with everyone.  But the reason I don't personally push people here is because I'm not in a position to provide the updates everyone craves.  Some days I barely hold onto my humanity these days.

In the mean time, if the community continues to evolve and change and stay active then that's awesome.  Even distant online friendships are kind of nice to have.
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pspeed
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« Reply #3 on: August 24, 2014, 03:43:44 PM »

For those who might stumble onto this thread and not know what I'm talking about for one reason or another.  Here is the way things are right now.

My wife has a brain tumor (more than one actually) and is currently on two different kinds of chemotherapy.  One she takes as a pill and the other they give her through IV.  Every two months she makes a three day trip to "have her head examined" and they tell us if anything is changing.  The most encouraging thing lately is that they aren't growing (at the moment) so they are keeping up with the current chemo treatments.

She has trouble walking and has poor balance so often falls.  For whatever reason, 9 times out of 10 she also hits her head... occasionally hard enough for us to go to the ER.  Because she has a seizure disorder she can't drive which means I'm on the hook for all rides... her or my two kids.

I get 5-6 hours of sleep most nights.  I have a full time job that I must maintain to keep health insurance.  (The only good thing about that is that we blew through the "max out-of-pocket" early in the year so insurance covers pretty much everything now.  The bad side of that is that to have reached that number we already shelled out all kinds of money... but whatever.)  All but two days a week, I end up taking my kids or wife somewhere.  I'm fortunate enough to work at home or I'd have already been driven crazy by now spending half my life driving.

As soon as I feel like I've got a decent work/ride/sleep rhythm built up, something will throw a wrench in the works... either an unexpected trip to the ER or a work meeting that pushes things around.  So some days my sleep schedule ends up being in 2-3 hour increments thrown about on a given day.  Some days, going to bed is all I think about.  It can take several days to get a rhythm back and to feel productive again.

Long gone are the 'good old days' where I could work 8 hours at the day job, hang with the family for 3 hours, then work another 4-5 hours on Mythruna every night (and weekends).  These days I can't even maintain a full time work schedule and end up taking leave without pay a lot.  My game development time gets squeezed in here and there in 1-2 hour chunks and sometimes several day gaps between.  Smaller projects fit that schedule better.  Even if I manage to find 12-16 hours a week to work on game projects, the structure of that work time makes it hard to get Mythruna past it's next big pieces.  After I get the new networking layer finished, it goes back to 100 littler jobs... but it's a pretty big hump.

I have some smaller projects that will let me chip away at the networking piece and hopefully make it small enough to pass through the narrow sphincter that is my 'free time'.  Likely this will even lead to another open source library (for game networking).  In the mean time, I really appreciate those of you have been able to bear with me.  You have tremendous patience and I am ever in your debt.

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Rayblon
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Hmmm...


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« Reply #4 on: August 24, 2014, 04:40:38 PM »

I just got this in my inbox:




Anyone else recieve this?
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Michael
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« Reply #5 on: August 24, 2014, 05:30:56 PM »

I have my email hidden on the forums, so no, I didn't receive it. :/
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Rayblon
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Hmmm...


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« Reply #6 on: August 26, 2014, 10:30:29 AM »

Forum traffic spiked a bit today... Hmm. ~
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BigredRm
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<-o Word up goes to that modern man o->


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« Reply #7 on: August 27, 2014, 12:58:44 PM »

I'm still waiting, and checking. It is an unfortunate situation Paul is in but he hasnt givin up. soon..... I dont see anyone making a better voxel game and I look a lot. The fun pimps have a good thing going but it isnt mythruna with it's blueprint system and object cloning.
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This is probably a picture.


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« Reply #8 on: August 30, 2014, 01:16:15 PM »

I don't look at these forums as Mythruna much anymore... I see a family of people making a game and having fun together. Smiley Development speed doesn't mean much to me anymore. I just love this place.
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Mythruna: Don't you dare read any posts I made before 2014.
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