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Author Topic: Disappearing Terrain  (Read 15376 times)
Wycliffe76
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« on: October 11, 2014, 01:09:14 PM »

After I've been playing for a while, especially when building something big or clearing a lot of land, the terrain starts to bug and I can see through the ground all the way to the bottom of the world. I'll try and screenshot it next time it happens so the description is clearer. It's like when you would get stuck somewhere in an old N64 game you weren't supposed to be and you could see behind the wall to where nothing existed. Anyway, I'll try and screencapture it next time. But has anyone experienced something similar? How can I fix that?
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Rayblon
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« Reply #1 on: October 11, 2014, 01:56:27 PM »

The best solution would likely be to simply restart Mythruna if it's a slow burning kind of problem. Mythruna's performance slowly drops as time progresses in a single session, so restarting every half hour is reccomended to prevent most issues from arising.
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pspeed
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« Reply #2 on: October 11, 2014, 03:25:01 PM »

Mythruna performance shouldn't drop off so quickly that you have to restart every half an hour.  That's very strange.  I've run it for hours at a time connected to the server... but maybe that's server related.

In single player, if all you are doing is wandering around at at a run then I have seen this.  (It also happens on the server if a ton of people are also doing that.)  But otherwise, I've played Mythruna for long hours without issue... so now I wonder.

To the original poster, sorry you have had a problem.  Restarting as Rayblon suggests is likely the only recourse in this case.  It sounds like the terrain building threads have crashed.  If it happens to you again then you can see if there is an error log and post it.
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Rayblon
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« Reply #3 on: October 11, 2014, 03:35:30 PM »

Mythruna performance shouldn't drop off so quickly that you have to restart every half an hour.  That's very strange.  I've run it for hours at a time connected to the server... but maybe that's server related.

It may just be my laptop. It was an OK gaming laptop in its' day; about three years ago... But now it's kind of iffy. Mythruna rarely lasts more than an hour without it crashing on my laptop(which is the rationale for my every half hour suggestion). The crashes are much more intermittent on my desktop though, so it may just be the hardware.
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pspeed
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« Reply #4 on: October 11, 2014, 03:51:03 PM »

Mythruna performance shouldn't drop off so quickly that you have to restart every half an hour.  That's very strange.  I've run it for hours at a time connected to the server... but maybe that's server related.

It may just be my laptop. It was an OK gaming laptop in its' day; about three years ago... But now it's kind of iffy. Mythruna rarely lasts more than an hour without it crashing on my laptop(which is the rationale for my every half hour suggestion). The crashes are much more intermittent on my desktop though, so it may just be the hardware.

Crashes leave an error log.  If it's a single player game then it would be nice to see these logs. If it's multiplayer then I imagine the network connection has died... especially likely if you are on wireless, I guess.
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Wycliffe76
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« Reply #5 on: October 11, 2014, 04:16:18 PM »

This was the last error log I had when it happened. Though it didn't crash because of this error, it crashed when I tried modifying the graphics settings too quickly to try and resolve the problem.

Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Framebuffer has erronous attachment.
at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1324)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1598)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 77% (346001880/448823296)  VM Max: 66% (346001880/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    VertexTextureFetch
    TextureArray
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 27
  Textures (S) = 2
  Textures (F) = 2
  Textures (M) = 92
  FrameBuffers (S) = 0
  FrameBuffers (F) = 1
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumd64
Driver Version:null
Vendor:Intel
Version:3.1.0 - Build 9.17.10.3347
Renderer:Intel(R) HD Graphics 3000
GLSL Ver:1.40 - Intel Build 9.17.10.3347

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pspeed
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« Reply #6 on: October 11, 2014, 09:20:12 PM »

This was the last error log I had when it happened. Though it didn't crash because of this error, it crashed when I tried modifying the graphics settings too quickly to try and resolve the problem.

Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Framebuffer has erronous attachment.
at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1324)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1598)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 77% (346001880/448823296)  VM Max: 66% (346001880/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    VertexTextureFetch
    TextureArray
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 27
  Textures (S) = 2
  Textures (F) = 2
  Textures (M) = 92
  FrameBuffers (S) = 0
  FrameBuffers (F) = 1
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumd64
Driver Version:null
Vendor:Intel
Version:3.1.0 - Build 9.17.10.3347
Renderer:Intel(R) HD Graphics 3000
GLSL Ver:1.40 - Intel Build 9.17.10.3347



How did you modify the graphics settings?  Mythruna won't like it if you modify the settings outside of the app.  I suspect very bad things would happen.

I assume that when the issue happens that restarting the game fixes it?
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Wycliffe76
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« Reply #7 on: October 11, 2014, 09:41:17 PM »

Not intensely modifying, just using the commands to change tree/grass/fauna quality. The issue resolves when I restart but it happens again within 20 minutes of building sometimes.
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exscentric
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« Reply #8 on: October 27, 2015, 08:16:11 PM »

If you have not found a fix, try tapping the x key when the problem occurs.  This was suggested in answer to a problem I had of similar nature in thread, Will not open.
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