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Author Topic: Mob Idea Discussion  (Read 12150 times)
Rayblon
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« Reply #45 on: July 23, 2017, 03:37:23 AM »

Grugbug

A grub like, winged insect that usually appears in swarms and bites enemies. Individuals away from a nest are more likely to remain docile, but will become aggressive in the absence of food. They are not dependent on grugbug mounds, but will want to return to them when they are fed. They would likely be extremely vulnerable to dust and smoke, while being difficult to hit otherwise. They wold probably be edible. They feed on plant life and bring some of it to their mounds. An individual in a swarm whose mound has been slain may become a grugbug mound in time, if the swarm doesn't disperse on its own.

Grugbug Mound

A grugbug 'queen' who grows to many times the size of the average grugbug and serves as a mobile nest, looking somewhat like this from above. From above, it isn't distinguishable from a fleshy, hole laden mound, but their chitinous face would be visible from the front, underneath them about six legs would be visible. It would be slow moving and wouldn't have any attacks of their own, but would have a slowly regenerating reserve of grugbugs that it can spawn to her defense. At least one grugbug must remain in the mound for them to continue spawning grugbugs.
« Last Edit: July 23, 2017, 06:07:41 AM by Rayblon » Logged


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Rayblon
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« Reply #46 on: August 03, 2017, 06:41:45 PM »

Skrike

So, this one took a bit of thought, but I think I have a god idea of what it is now. A basic description of it would be a set of five runes that comprise the main body and appendages of the creature. Or rather, as hands and feet; the runestones would be connected to the main body with these tendrils of unstable looking energy, and the creature would seem to be more energy than material. Around the four appendage runes would be swirling collections of blade fragments. The skrike creates a notable screech of grinding metal along with some ethereal screams in combat.

A skrike is capable of locomotion on ground using quadrupedal movement, but it needn't follow any pattern. The appendage runes would hook onto the ground haphazardly when walking(think octodad). It would move at a respectable pace in a flat area, but excels in areas where there are walls and many high walls and ceilings. Skrikes would be able to leap and latch onto walls and ceilings with extreme speed. While they can fire blade fragment projectiles at the player from anywhere, they do so preferentially and more accurately from a high vantage point. Skrikes will also attempt to leap at the player; while the attack is somewhat slow when they're on ground, a leap attack from a wall or ceiling is almost impossible to avoid despite having short range. If an appendage rune is destroyed, it will cause a concussive blast that will launch orbiting blade fragments as shrapnel. Destroying all of the appendage runes will allow the player to collect its body rune, but they can also destroy the main rune to kill it quickly.

They would be quite loud in combat, maybe they would serve as watchmen amongst magic constructs and attract Takwin and the like
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Duff_Beer
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« Reply #47 on: September 07, 2017, 08:30:50 PM »

Thresher

Some sort of burrowing snake or worm like creature that lives in hot dry areas and launches up out of the ground when you least expect it, to attack your face, or head in general, with various rows of sharp pointy teeth in it's almost starfish like mouth.

Like a small, maybe less ugly version of tremors or something.
« Last Edit: September 07, 2017, 08:33:31 PM by Duff_Beer » Logged
Rayblon
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« Reply #48 on: April 19, 2018, 08:33:58 PM »

Angel's Curtain

A truly gargantuan sea creature enveloped in lightly colored flowing fins that, as the name implies, looks similar to a curtain from the right perspective. Sans fins, it would likely have a somewhat vertically short body with a flattened top. I imagine the fins on top taking on a bushier appearance, with the edge of the top protruding to the sides to form what may look like wings. The tail has a flattened and elongated fin that trails behind it as it swims. Underneath an angel's curtain is its namesake bouquet of long, flowing fins, long enough to completely veil a galleon. Behind this curtain is a large lamprey-like mouth. They do not need to eat often and can most often be found simply drifting along. Curiously, these creatures are able to and often do effortlessly consume entire sunken ships, spiriting it and the dead in it away like an angel would.

Engaging in combat with an Angel's curtain, one will find that those flowing fins are in fact lined with sharp spines that will tear through unprotected flesh and damage armor, though barring an attacker being shaken off they are vulnerable to combatants that get in close. They can also suck attackers into their mouths and crush them, which is devastating and usually fatal. They are also capable of performing a death spin of sorts, which would push attackers away and deal heavy damage to foes that are too close or that are knocked off in the process. When slain, they will begin ejecting as many of their most recently consumed items as possible, though their meat and fins may be harvestable to some end.
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« Reply #49 on: May 23, 2018, 03:31:13 PM »

Marachara

A large form of hermit crab that stands at about waist height if you include its colorful spotted shell. They can be tamed, albeit slowly, by feeding them food. They'll pick away at just about any kind of food, but have a distinct preference for fish and soft fruit. Inside their claws are rattles which are usually used to ward off would be predators, but with training, you can probably teach them to play certain melodies.

Penkbill

A strange and bulky flightless bird with a short, thick neck and a comparatively massive and extremely wide duck-like bill. Their bill is surprisingly durable, and would-be predators would do well to stay away from an angered Penkbill. When they aren't feasting on beach grasses and fruit, Penkbills tend to amble along the beach looking for beached marine life to push back into the water, using their bills as leverage devices.
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Rayblon
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« Reply #50 on: June 04, 2018, 06:12:32 AM »

Fleshweld

"Some would say that death... is a kindness, and undeath, if it should apply, is not the worst desecration one's body could know. That is what we had thought.

We did not know of the red chapel, a consecration of flesh and undeath. They hung from the ceilings, headless necks bloated with meaty roots reaching into the stonework, writhing about and twitching as we passed underfoot, in various states of dress and undress. Those were the complete ones. Halved bodies lined the walls, the ones that had arms reached out to us, stared at us. The floors were lined with poor souls that were cut down the middle like filleted fish, fronts and backs of their bodies protruding from the floor, entirely fixed to ground like a macabre carpet. The pews were each topped with rows of heads, they would turn on their meaty bases to cast their white, lifeless gaze upon us, bloody, rotten mouths gaping, a captive audience to whatever depravities happened here. And at the altar? A massive four pointed star covered in meat, the bottom covered in legs, the top with arms, chunks of hearts and meat pulsing in its center, all of it waving about. Parts that were mutilated beyond recognition protruded from all over, spreading a veneer of slime and wriggling about as though they were worms born only of muscle and sinew. Some were molded around and fused to sconces and torches. It had to be cleansed. We built pyres, doused the pews with oil, lined that abominable idol with kindling, and lit the pyres.

It did not burn. The meat lining the chapel groaned and moaned, and sizzled, but it lived and flailed as though the chapel itself had become enraged by our attempt to cleanse it... it was not long after that the butcher came. It claimed them all, it hunted us, and it took everyone in town, all but me. I live, and I will have a reckoning yet! I must part in the morning to tell- [blood soaks the rest of the page, making it illegible]"

Fleshwelds are well explained above, and quite diverse, with their defining characteristic being that they are naturally rooted to walls, ceilings, the ground, or some other solid surface. They would occur naturally in blood meadows on occasion and are usually passive unless the block they are bound to is damaged by a player. The idea is that one can use body parts or otherwise mutilated corpses and reanimate them this way, to create fixed attackers where there would otherwise be unusable or difficult to use parts, as far as necromancy is concerned. When possible, the equipment attached to a body or part before being welded is preserved. eg an arm in platemail will retain the platemail, legs keep pant legs, boots, etc unless the necromancer removed them beforehand.
« Last Edit: June 04, 2018, 11:44:42 AM by Rayblon » Logged


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« Reply #51 on: June 04, 2018, 07:18:15 AM »

Obliteska

A floating stone and crystal construct in the same vein as a congraig, but much more specialized and advanced. Standing at about 10 feet tall, this construct is extremely durable and is resilient against magic as well as most physical attacks. The obliteska's main body is a cylindrical mass of carved stone around a usually quite large congealed crystal core, with large sockets in the stone to hold its obelisks. Each obelisk is usually lined with runes and inset with a multitude of small crystals, save a much larger crystal set into the flat base of each obelisk.A core usually has five to eight obelisks, though an obliteska has no practical limit to how many obelisks it can control in theory. The large crystals set into the obelisks are their weak point, though destroying the stone housing is technically possible. A crystal dislodged from an obelisk is still able to attack, but only using the two basic discharges

In combat, Obliteskas are very complex fighters. First, an obliteska is able to propel their obelisks at opponents with enough force to embed them into the ground or walls, even stone or brick. While this has a slow chargeup, it is likely to instantly kill anyone that decides not to evade. When their obelisk is planted, it can begin using magical discharges.

There are two basic forms of magical discharge, the most basic being a magic bolt that is fired automatically. The second basic form is invoked by the obliteska firing a magic bolt at the primary crystal of an obelisk, and causes the planted obelisk to release a shockwave.

More advanced discharges typically require certain formations for obelisks, and while it doesn't necessarily require them all to be planted, its strength scales to the number of appropriately placed obelisks. A circular formation placed around the obelisk causes kinesis barriers to form between each obelisk, the interior of the circle creating a damaging aura while the obelisks continue to fire damaging projectiles. While shockwave discharges can be released by arena obelisks, their range is limited to a fraction of the arena. The arena can be broken by damaging one of the obelisks, or by dealing a blow strong enough to disrupt the core's magic(likely requiring set-up by a magic user or some kind of simultaneous concussive blow). A tight cluster of 3 or more obelisks would be able to cast massive magic bolts that explode on impact. Alternatively, if a large number of obelisks are in view of every other obelisk and they are irregularly placed, they can begin firing deadly waves of energy between themselves.

Planting obelisks is not all that an obliteska can do to manipulate them. It can perform forceful recalls, which propel planted obelisks out of the ground back into their sockets, potentially crushing an unfortunate soul in the process. Additionally, they can use free obelisks to swing radially around the core or slam a side down forcefully. With at least three free obelisks and two planted obelisks, an obliteska can create a potent shield around itself while firing charged blasts at random.

The core isn't helpless either, and retains many of the abilities of its obelisks even on its own, except much more powerful. If all obelisks are destroyed, the core is able to fire enhanced magic bolts and release massive shockwaves. The obelisk sockets, lined with crystal themselves, are able to fire volleys of magic bolts simultaneously, or even constant beams of energy if the situation demands it.

By default, they are heavy electric/magnetic casters, but there's nothing stopping an obelisk from using heat/cold/light/dark crystals or some combination thereof.
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