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Author Topic: Smooth transitions...  (Read 4126 times)
Rayblon
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« on: July 28, 2015, 07:22:03 PM »

There is an issue that many-a-voxel game face; a very subtle issue, but one that has always caught my eye. That issue is texture blending. In nature, the transition between grass and stone; desert and prairie, is uneven if not part of a gradient. However, this aesthetic oversight, so to speak, has never really been addressed in voxel games (save for a very small minority).

To the point, is there a sort of gradient between natural blocks that is planned/under consideration? I know, it sounds like a very small detail to attend to, but it's one of those things that interested me enough to make a post about it.
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pspeed
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« Reply #1 on: July 28, 2015, 09:41:59 PM »

There is an issue that many-a-voxel game face; a very subtle issue, but one that has always caught my eye. That issue is texture blending. In nature, the transition between grass and stone; desert and prairie, is uneven if not part of a gradient. However, this aesthetic oversight, so to speak, has never really been addressed in voxel games (save for a very small minority).

To the point, is there a sort of gradient between natural blocks that is planned/under consideration? I know, it sounds like a very small detail to attend to, but it's one of those things that interested me enough to make a post about it.

I've toyed with some ideas.  It might be like a 2-6 month effort, though, so it will have to wait until I have time.
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Rayblon
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« Reply #2 on: July 28, 2015, 10:08:24 PM »

I've toyed with some ideas.  It might be like a 2-6 month effort, though, so it will have to wait until I have time.

Why, of course. Unlike some people, the time it takes to develop a game is of little object to me. Knowing that it is planned at all is sufficient. Smiley
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