Mythruna
May 29, 2017, 01:40:43 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Flora Idea Discussion  (Read 736 times)
Rayblon
Donators
Hero Member
***
Posts: 1739


One day I'll be a species in Mythruna...


View Profile
« on: December 27, 2016, 01:17:03 PM »

This is an analog to the mob idea discussion. In this thread, more terrestrial plant varieties are somewhat acceptable.
Logged


^Useful links^
Rayblon
Donators
Hero Member
***
Posts: 1739


One day I'll be a species in Mythruna...


View Profile
« Reply #1 on: December 27, 2016, 02:16:21 PM »

Bloodwood (tree)

The bloodwood would be a situational decomposer. I'm seeing it as being a small, willow-tree esque plant. Maybe 3 or 4 meters tall. The leaves would look like bloody strips of flesh and it would probably have an irony smell. It would be rarely encountered in marshy environments, but is able to quickly mature anywhere a fresh corpse is. They'll produce fairly substantial fruit that is also rather meat-like. However, the leaves and fruit of the tree are poisonous and need to be cooked very thoroughly as well as de-seeded if they are to be safely consumed. Bloodwoods are able to propagate themselves that way by luring wildlife, poisoning them, then having their seeds take root inside of them. Many animals would likely wise-up to them rather quickly, but the ones that don't would be slowly killed and used as feed for what shouldn't be mistaken as anything less than a predator.

Burning them releases red smoke not unlike blood fog in appearance, but also toxic, able to kill surrounding foliage. Suffice to say, burning fresh bloodwood isn't smart. The sap in the tree is toxic as well, and has the consistency and appearance of somewhat congealed blood. It's a real angel of death, ain't it?

Well, it gets better. See, a bloodwood's wood can survive without roots for a considerable amount of time, can regenerate, and loses its smell while also being fairly decent in a staff or armor(though, it will have a smell of rot when it needs sustenance.) All it takes is exposure to, you guessed it, blood to sustain it. This is effectively the counterpart to living wood, which requires life energy to sustain itself and enhances magic; this wood is effective in physical weapons. At first, the wood will try to grow out again and develop branches and roots and such. As a player, you'd be able to encourage that, or prune it until it stops trying to grow. The former is dangerous, but would allow a weapon or armor to regenerate in combat at the cost of blood loss, and would envonom the weapon -- a great feature so long as you don't cut your hands. Armor allowed to grow would not require any leather straps to hold itself together after some time, instead binding itself together with its own foliage. Unlike corpsemaws, this is not some well meaning symbiosis, and failing to feed it will result in armor made of bloodwood trying to consume you fairly quickly. Corpsemaws would be fairly averse to bloodwood and bloodwood equipment. As bloodwood is pruned, it will gain more of a red-tinged, dark grey color, while 'free' bloodwood will retain a fleshier pink/red tone.
Logged


^Useful links^
Rayblon
Donators
Hero Member
***
Posts: 1739


One day I'll be a species in Mythruna...


View Profile
« Reply #2 on: January 12, 2017, 11:22:02 PM »

Not a plant, but a general idea. You probably thought of it already, but i felt it worth noting. plants in video games have a habit of being uh... binary, as it relates to physics. You either pass through them, or they're like brick walls. Will plants and certain parts of plants restrict movement without outright halting the player?
Logged


^Useful links^
pspeed
Administrator
Hero Member
*****
Posts: 5507



View Profile
« Reply #3 on: January 13, 2017, 06:33:02 AM »

Not a plant, but a general idea. You probably thought of it already, but i felt it worth noting. plants in video games have a habit of being uh... binary, as it relates to physics. You either pass through them, or they're like brick walls. Will plants and certain parts of plants restrict movement without outright halting the player?

I don't know yet.
Logged
Rayblon
Donators
Hero Member
***
Posts: 1739


One day I'll be a species in Mythruna...


View Profile
« Reply #4 on: January 24, 2017, 09:27:04 AM »

I believe I brought this up before, but it never hurts to repeat it here. Crystal or mineral-based plants would be interesting.They'd probably have an ambient sound of 'chipping crystal' and would be iridescent. It would probably be too much to make these into sources for magic crystals, but I could see people cutting slabs of crystal wood and what have you to make fortified windows and such. I suppose that as a 'plant' the materials that hey are made out of would be able to capture sunlight in a reasonable capacity, so maybe they could be used like weak solar cells? That would require quite abit of balancing, of course. They would probably require either extreme cold(to grow using ice) or mineral rich soil to thrive.
Logged


^Useful links^
Rayblon
Donators
Hero Member
***
Posts: 1739


One day I'll be a species in Mythruna...


View Profile
« Reply #5 on: March 17, 2017, 07:06:13 AM »

Clamovin(Screaming vine/clamor vine)

A thick creeping vine that can cover hundreds of meters of land. It's generally found in darker, forested regions, but can grow in most low light areas, or any place that gets little or infrequent direct sunlight. It can, however, survive in marshy terrain quite handily, direct sunlight or no. It has sparse, but thick and fleshy leaves which are safe to eat and taste somewhat tart... and kelpy. They might be useful in neutralizing particularly salty soups, but aren't palatable otherwise. The vines themselves are woodier in consistency than your average vines, with a thick barked core reaching up from the center of each plant. The notable characteristic of this plant is that it creates a hissing or whistling sound by ejecting (typically) malodorous gas through small pores in the plants' surface whenever a leaf is damaged or pressure is applied to a vine. The gas appears to be inert in most cases, and is not itself harmful.  The plant can only do so a few times on any given day, but it is more than sufficient for scaring away would-be predators in most cases. The efficiency of the plants gas production seems to depend on the soil around it; more alkaline and drier soil results in less gas, with the opposite being true as well.

The plant would go dormant during snowy months. Through Frowndelia(or throughout a climate's dry/cold season if it's hot/warm), one may see large flowers dotting the surface of the vines, similar in appearance to clematis blooms. The flowers create a powerfully sweet smell, with the petals being usable in confectionery items or for use as a sweetener when diffusing or brewing. After the flowers are pollinated, massive, round, and green hued gourds develop at the buds. As they mature, the outer layer of the gourds harden and become brown and woody, making them exceptionally difficult to breach by wildlife. The gourds carry the same air as the plant, so getting into them can be a rather unpleasant experience. If the temperature gets too cold, the gourds may collapse in on themselves, or explode with surprising force in high heat, dispersing the walls of the gourd along with its seeds rather effectively. Blunt force is also sufficient to cause the gourds to explode, so the fruit can be used as makeshift explosives, though they would only really be effective at pushing back or stunning enemies, and would need to be thrown at a stony surface.

There isn't much in the way of food that can be obtained from the fruit, but the smooth, fleshy seeds lining the walls of the gourds are large and dense. They are quite sour, but by dehydrating them and grinding them into a fine powder, you can use them in nourishing candies, or to simply use as a spice, or as a compact emergency food source. The seeds can be planted, but an individual plant takes up a massive amount of space relative to the quantity of seeds it produces, and is initially slow to develop. The plant can be directed to grow in a certain way, so to speak, using blocks to restrict its growth to specified paths. Though, if you're not careful, it may just grow over the obstructions you build.
« Last Edit: March 17, 2017, 07:09:48 AM by Rayblon » Logged


^Useful links^
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!