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Author Topic: Flora Idea Discussion  (Read 51274 times)
Rayblon
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« Reply #15 on: October 01, 2017, 12:16:40 PM »

Snowy Breadfruit

A tree native to colder climates, this flowering plant blooms white during the winter and grows a variation of breadfruit that is covered in thick white fuzz or hairs. The fruit can be cooked and the hairs will be burned away, blackening it and making it accessible to eat, though the fruit can be skinned and eaten raw if ripe. The hairs on the fruit are insulating and are especially good at generating heat when exposed to direct sunlight. In particularly warm climates, that means a breadfruit will effectively cook itself in direct sun. The fruit tastes like bread when cooked, but has a pleasant sweet taste otherwise.
« Last Edit: October 01, 2017, 12:23:28 PM by Rayblon » Logged

Sean
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« Reply #16 on: October 03, 2017, 09:02:10 PM »

You sure have a creative mind Rayblon.
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pspeed
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« Reply #17 on: October 13, 2017, 08:01:28 PM »

You sure have a creative mind Rayblon.

Indeed... it's nice to check in here and see someone who has time to be creative. Smiley
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Rayblon
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« Reply #18 on: October 14, 2017, 11:13:51 AM »

Indeed... it's nice to check in here and see someone who has time to be creative. Smiley

The connotations of this are somewhat depressing.

You sure have a creative mind Rayblon.

TBH, lots of these things are just putting two things already found in nature together. Snowy breadfruit are polar bears and breadfruit, for instance.
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Sean
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« Reply #19 on: October 24, 2017, 07:49:52 PM »

You sure have a creative mind Rayblon.

TBH, lots of these things are just putting two things already found in nature together. Snowy breadfruit are polar bears and breadfruit, for instance.

I hope that means you're an Avatar fan? Smiley
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Rayblon
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« Reply #20 on: October 25, 2017, 03:18:35 PM »

You sure have a creative mind Rayblon.

TBH, lots of these things are just putting two things already found in nature together. Snowy breadfruit are polar bears and breadfruit, for instance.

I hope that means you're an Avatar fan? Smiley

Nope! Tongue

It was good for what it was, and the world building was nice, but the narrative was crap IMO. It's hard to overlook weak storytelling. :\
« Last Edit: October 25, 2017, 03:25:58 PM by Rayblon » Logged

Rayblon
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« Reply #21 on: April 19, 2018, 08:49:46 PM »

Blood meadows

A cursed/blessed biome not unlike the moon gardens, but... it's fleshy, there are no trees, the moon rises red, the daytime sky is red, and the sun is blackened by a dark energy coursing through the sky... In fact, the sun looks like the pupil of an eye in the sky. Creatures that would otherwise be inhibited during the daytime like eclipsids are able to roam freely, so it's not necessarily the safest place. It wouldn't necessarily be an evil or disgusting place, but it would preserve and fortify magicks surrounding the dead.
« Last Edit: April 19, 2018, 10:06:18 PM by Rayblon » Logged

Sean
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« Reply #22 on: April 28, 2018, 10:14:58 PM »

Blood meadows

A cursed/blessed biome not unlike the moon gardens, but... it's fleshy, there are no trees, the moon rises red, the daytime sky is red, and the sun is blackened by a dark energy coursing through the sky... In fact, the sun looks like the pupil of an eye in the sky. Creatures that would otherwise be inhibited during the daytime like eclipsids are able to roam freely, so it's not necessarily the safest place. It wouldn't necessarily be an evil or disgusting place, but it would preserve and fortify magicks surrounding the dead.

I particularly like that you chose not to intrinsically make this place evil. It's like perceiving death and darkness as a type of nature rather than as evil.
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Rayblon
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« Reply #23 on: April 30, 2018, 05:01:34 PM »

Blood meadows

A cursed/blessed biome not unlike the moon gardens, but... it's fleshy, there are no trees, the moon rises red, the daytime sky is red, and the sun is blackened by a dark energy coursing through the sky... In fact, the sun looks like the pupil of an eye in the sky. Creatures that would otherwise be inhibited during the daytime like eclipsids are able to roam freely, so it's not necessarily the safest place. It wouldn't necessarily be an evil or disgusting place, but it would preserve and fortify magicks surrounding the dead.

I particularly like that you chose not to intrinsically make this place evil. It's like perceiving death and darkness as a type of nature rather than as evil.

I always thought of things being intrinsically evil to be kind of silly, tbh. Doesn't matter what you are, you're more likely than not just trying to get by. I'm saying this while currently writing up some seriously evil boss mob concepts, naturally.
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Rayblon
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« Reply #24 on: May 19, 2018, 03:47:20 PM »

Sea Echo

A third cursed/blessed zone, a sea echo is a biome that, when entered, would look like a slightly more monochrome area underwater, though with the surroundings being lightly affected by what seems to be shockwaves bending light itself. From the outside, there may be a soft barrier or somesuch, though the specifics of what could be done on the border of this biome elude me. Unlike the bastions of life and death, the moon gardens and blood meadows, sea echoes are most in tune with spirits... or, at least, what seem to be spirits. Most of the creatures and plants here are ethereal, and this place is a rather potent life energy sink, with some areas being much worse than others. Introducing corporeal plant life can lessen and even negate this effect on a local level if one deigns to put in the effort. It may be that there are ethereal blocks which can be collected as well, echoes of the buildings and lands that once were.

Regarding how they come to form, I imagine it would be because of some sort of massive, rapid loss of life... so the echoes would reflect some kind of tragedy. For instance, in one iteration of this biome, the actual terrain has a massive crater, but echo blocks fill it in and show a city instead. Or, a city of echos stands, but all the floors and the ground around them are coated in ash to this day. Or, in some instances, there really is a flooded city of echoes, replete with coral and other manners of marine life. Wind will not blow, and the sun or moon will not seem to move while you are within. Time in a sea echo is static and generated with the creation of the biome -- in principle, it reflects the approximate time of the mass death.
« Last Edit: May 19, 2018, 03:55:46 PM by Rayblon » Logged

Sean
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« Reply #25 on: May 23, 2018, 10:08:45 AM »

Do a happy biome next!  Smiley
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Rayblon
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« Reply #26 on: May 23, 2018, 02:43:34 PM »

oh crap happy biome uhhh uhmmm
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Rayblon
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« Reply #27 on: May 23, 2018, 03:31:07 PM »

Bobonga

A kind of white trunked fruiting palm tree that drops strangely percussive coconuts. It has large bulbs around its trunk, kind of making it look like the tree is a stack of coconuts itself. The tree intermittently makes sounds one would expect hide drum to make, and by using fruit of various sizes from bobongas, one can make an instrument.

Xylphrass

A strange variety of cat tail, the fruiting body of this sturdy grass is dense and 'dinks' when struck or run through. Accordingly, they are often harvested and used to craft basic instruments, most often in the form of a keyboard that is struck with a mallet.

Hum weed

An extremely durable and difficult to cut grass, hum weeds, curiously, make sounds when they are rubbed, and can be used to create a massive variety of stringed instruments. Some more exotic musicians around the lands swear by hum weeds because of their unique sound as compared to traditional strings.

Thesia Mushroom

An at-first unassuming mushroom, this large portabello-like fungus has a strange psychedelic effect which is enhanced by music and other sounds, causing bursts of color to go across the screen.
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Rayblon
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« Reply #28 on: May 23, 2018, 03:37:40 PM »

Musenka coasts

A unique and rare form of beach, host to strange and remarkably musical life. The musenka beach contains the maracharas and penkbills as well as bobonga, xylphrass, hum weed, and thesia mushrooms. There also tends to be a number of tropical flowers and other flora around the area, with these more exotic plants and animals being mere additions to the standard fare. The nature of Musenka coasts attracts entertainers from far and wide, and a Musenka coast is often a prime location for a festival.
« Last Edit: May 23, 2018, 06:24:26 PM by Rayblon » Logged

Rayblon
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« Reply #29 on: May 23, 2018, 06:53:08 PM »

There. Musical beaches are happy right?

Real talk though, I don't think of the prior ideas as sad or depressing. Bittersweet maybe, but there's good in all of them. The blood meadows aren't the safest for example, but they're still a haven if you're the right creature. Just, the player isn't necessarily the right one. There is happiness and satiety given to the inhabitants of blood meadows all the same. The sea echo curse preserves the before of tragedies, yes, but it's also actively working against the dark circumstance of its existence by preserving a glimpse of happiness and prosperity -- the tragedy never coming for these spirits.
« Last Edit: May 23, 2018, 06:55:07 PM by Rayblon » Logged

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