Mythruna
April 26, 2024, 10:24:12 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: 1 [2] 3
  Print  
Author Topic: Why does it seem Minecraft is stealing Mythruna ideas?  (Read 33336 times)
FutureB
Donators
Hero Member
***
Posts: 512


RAWR


View Profile
« Reply #15 on: October 13, 2011, 08:48:25 PM »

rofl paul soon in survival u wont be able to stand on a piller of dirt and win coz there adding a dragon that will eat yo head of u cheater :p
Logged


Say the opposite of these words:
1)Always.
2)Coming.
3)From.
4)Take.
5)Me.
6)Down.
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #16 on: October 13, 2011, 09:50:41 PM »

They made the enderdragon sound more like a boss... so I suspect they aren't just wandering the world freely... but maybe.
Logged
FutureB
Donators
Hero Member
***
Posts: 512


RAWR


View Profile
« Reply #17 on: October 14, 2011, 03:11:35 AM »

the dragon flys in one strait diagonal line and waves to the side and up and down but stays going one way and shoots tnt like things if its going to hit a mountain and puts a hole in a mountain rofl we spanwed one underground and it freeked out and made a huge tunnel going in one direction
Logged


Say the opposite of these words:
1)Always.
2)Coming.
3)From.
4)Take.
5)Me.
6)Down.
Trecool
Donators
Full Member
***
Posts: 123


I love drums, I love Guitar, I love Mythruna


View Profile WWW
« Reply #18 on: October 18, 2011, 07:40:21 AM »

Hi,

I think that Notch takes the ideas almost everywhere to evolve new ideas. On Fridays, the Mojang team plays to look for new gameplay, new ideas, new items etc..
The Mojang team takes another road than previously. Minecraft was a construction game and it's a role play game at present.
The Minecraft players run away today. This game is more and more disappointing.
I have created a team on Minecraft and we play League Of Leagend since 3 week because 9/18players are freeze, bug etc..  Grin

Mythruna it's a game and Minecraft is a another game..
There are so ideas in the world of games..
Mythruna is inspired by Paul and Minecraft is inspired by Notch..

Sorry for my bad english..
Logged

PawnStar
Newbie
*
Posts: 4


View Profile
« Reply #19 on: November 08, 2011, 03:40:11 PM »

So forgive me for possibly (and unintentionally, I assure you) being impudent, but I am actually a quite avid MineCraft player (I enjoy piston/redstone circuitry and logic) and I was browing the internet looking for a good Java graphics engine when I stumbled upon the jMonkeyEngine, and thusly found Mythruna.

I am always open to new games (especially free or open source ones.  My laptop runs Linux, so I take what I can get...) and so I am currently downloading the linux distrubutuion of Mythruna... (Darn you Netflix for taking all my bandwidth!)

I guess what I'm trying to say is... or really what I'm trying to ask is this:
What are/is the major difference(s) between MineCraft and Mythruna?  A read something about Mythruna being more of an RPG... and obviously not everything's square here, I've seen the sloped roofs and stuff... but are they really all that similar anyways?  They look the same, but so do Go Fish and Casino Poker (to a certain degree).

If you could help me out with this, I think both are respectable games (well I haven't played Mythruna yet--Darn that bandwidth--but I'm sure it'll be good).  I'd just like to get my mind around the purposes and differences of each.
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #20 on: November 08, 2011, 05:35:25 PM »

The distinctions used to be somewhat clearer but recently Minecraft has been scrambling to add all kinds of last minute role playing elements.

Ultimately, the difference will be down to that Minecraft is at its core a mining and crafting game... where the crafting tree is extremely specific.

Mythruna is a role playing game that will take advantage of the flexibility of a block world to _allow_ mining or crafting but really that's not the focus.  If I reach my goals, players can have fun without ever mining a single block or without building a single thing.  Those things will be available to them if they want but that's more of a side effect of the engine choice and because it would be mean not to allow it given that I could.

When I started trying to write my own RPG many years ago, I wanted something that was visually beautiful, randomly generated, and that the world could be modified.  Originally this was because I wanted rivers to carve through the world and because I wanted NPCs to be able to build houses, fences, etc... and to ultimately let the players do similar.  If a bomb went off in a castle then the castle should blow up and so on.  Down that path, I started trying to make an engine more like Oblivion.  My terrain generation was all geared towards realistic terrain, etc..  The problem was that I was spending all of my time trying to allow things like roads and rivers to be added and there are issues trying to combine height-map style terrain with fixed structures while still being flexible.  I had several failed attempts that never made it to anything usable.

Fast forward to many years later and I played Minecraft.  It struck me that a block world was simple enough to write that I could get it done pretty quickly and have almost all of my original requirements met.  And I hoped that I could tweak it into something that could still be visually stunning.  Within two weeks, I had the basic engine done and could start on the rest of the game elements.  The rest has taken me much longer than I had hoped... but it moves forward.

Do not harshly judge the current version.  Right now the game is just a test engine.  In order to test things, I give the players infinite resources and let them place whatever blocks anywhere they want because it really works the heck out of the engine.  And I will always try to support this mode as a nerfed version of the game because it's fun and some players will like that better than role playing.

But the real game will be more.  There will be real monsters to fight, gold to earn, rare materials or magic items to collect, NPCs to build relationships that will ultimately help your place in the world.  If I reach all of my goals, there will be no fixed crafting tree.  Items will be whatever you make and will behave like they should.  You can see the beginnings of this with the current object builder but I have designed much more for the usable items.  (Some of which may be impossible but I hope I can make it work.)

You can see some of where the custom objects are going here:
http://www.youtube.com/watch?v=rX-MOerwQSk

There will also be sailing ships, air ships, etc. that the players can build themselves or just ride on the ones run by NPCs.  And if you imagine being able to link things together with hinges, ropes, and pulleys, you start to see some flexibility for creation of just about anything.  I'd like every object, item, weapon, armor, clothing, etc. to be buildable in-game.

I also pull a lot of influence from the Neverwinter Nights community.  That was a great game on its own but had an extensive modding community.  There were servers you could log into for basically any style of role playing you wanted to do.  There was even a Lord of the Rings mod that was nearly a total customization.  I want to support modding out of the box so that modders can add their own creatures, building types, quests, items, etc..  Maybe someday I will be able to login to someone else's Mythruna Lord of the Rings server. Smiley

In conclusion, I'm trying to make an extensible role playing game that just happens to be in a block world (and I will happily drop the block part if I ever figure out how).  I'm not trying to make a mining/crafting game with some role playing elements.  There are already games like that.
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #21 on: November 08, 2011, 05:37:56 PM »

Note: just in case... as this has confused others for some reason... Mythruna is not open source.

...though ultimately 85% of the game will be built-in add-ons that could be extended or turned off by modders.  The game itself is not open source and I hope to someday try to earn a living off of it.  The game suffers a lot right now because I constantly get distracted by paying work.  I'd be three times as far along right now if it weren't for my day job. Smiley
Logged
PawnStar
Newbie
*
Posts: 4


View Profile
« Reply #22 on: November 08, 2011, 07:57:56 PM »

Well said.  I didn't see anything about the source, so because I could download the current build I just assumed it was open source (I've been in the Linux community too long...).

I hope you don't drop the block part of the game.  It's got a very nice appeal to it.  I like the idea of a flexible item/crafting tree, and I hope you succeed in that too.

I will probably still play MineCraft (In fact that's the way I'd prefer it to be, two games, not one beating out the other) because I love programming/inventing with Redstone and Pistons, but I like the sound of ropes, hinges, and pulleys.  Thank you for that nice summation on the differences in purpose and in play-experiences, I hope that I can get back on later and try out Mythruna sometime tomorrow (I've got last-second programming homework to finish right now, sorry).
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #23 on: November 08, 2011, 09:28:36 PM »

Note: I fully agree with the "two games living together" part.  I don't want to replace the other game as it will always fill a need for people who really do want a mining+crafting game of that variety.

I did think I'd mention, though...
because I love programming/inventing with Redstone and Pistons

Mythruna will have something similar to this in the form of "magic electronics" which is the best way I can describe it.  There will be something like 10 or so elemental magic energies that can be manipulated in crystal circuits similar to the way light would work.  So you can combine different magic energies, split them, convert them, etc. to make everything from locks to magic devices that enhance your players' abilities.  These would be more like the item crafting, though... not giant rooms of blocks but small components that could be plugged into your body, weapons, other objects, etc..

Some example energies that can be manipulated: life force, spirit energy, electricity, light, heat/fire, gravity, etc..  I've designed some simple circuits on paper to do some simple magic devices but I haven't fully vetted the design against more complicated things.  Things like "magic missile" are pretty easy to design as are "water breathing" and simple things like that.  Teleportation, bio-keyed locks, etc. are trickier and I have to do some more paper design before I know if the system will work.

...and I need to make sure it doesn't eat all CPU though there are plans to mitigate that as well.

I'll post more on this if I get something real to show instead of just waving my hands in the air.
Logged
xXxGIBBZxXx
Newbie
*
Posts: 12


View Profile
« Reply #24 on: November 10, 2011, 02:18:35 PM »

Regardless of whether or not MC is stealing Mythruna's ideas, I am always going to prefer the smaller, more innovative projects like Paul's fantastic brainchild.
Logged
PawnStar
Newbie
*
Posts: 4


View Profile
« Reply #25 on: November 10, 2011, 03:20:29 PM »

Regardless of whether or not MC is stealing Mythruna's ideas, I am always going to prefer the smaller, more innovative projects like Paul's fantastic brainchild.

I don't mean to provoke, but why?  Do you actually have a reason, or do you just want to support the "underdogs"?
Logged
FutureB
Donators
Hero Member
***
Posts: 512


RAWR


View Profile
« Reply #26 on: November 10, 2011, 08:04:12 PM »

For me theres a decent storyline by the sounds of what paul's told me, its not-wakeup-dig-mine-build-sleep-and do it all over again. i also love the different shapes for the blocks which minecraft doesn't suport unless u get mods which i dislike using :]
Logged


Say the opposite of these words:
1)Always.
2)Coming.
3)From.
4)Take.
5)Me.
6)Down.
caesar
Forum's Janitor
Global Moderator
Full Member
*****
Posts: 170


View Profile
« Reply #27 on: November 11, 2011, 02:11:53 AM »

We dont want to hate MC.
I personally play and love MC to a certain point: It gets boring over the time.
Mojang gave me lots of enjoyable moments and many hours of innovative gameplay for 10 bucks. Try to find another game giving you that joy for that tiny amount of money.

Mythruna aims for an RPG, setted in a blocky world (well known by the giant Minecraft) as long as Paul finds another way to give the players the opportunities he wants us to have (what will possibly be forever Wink ).
I will continue to play both games as they get more and more different. MC is no RPG even Mojang throws atm RPGish features in it. But playing it is nothing like an RPG.
Mythruna will become a RPG as thats the goal to reach.

To draw a line, I personally will occasionally play MC but will try to support Mythruna as I love Pauls ideas and am freaking curious where Mythruna will go.
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #28 on: November 11, 2011, 02:33:54 AM »

I just want to say... I love reading these posts.  So thanks a lot.  It really keeps me going.

Sometimes I have a bad week or day and I just want to shut everything down and go waste time.  Then I see some thoughtful post or question from one of you guys and it gets me inspired again.

Do not underestimate your contributions to my momentum. Smiley
Logged
PawnStar
Newbie
*
Posts: 4


View Profile
« Reply #29 on: November 12, 2011, 09:33:44 AM »

I just want to say... I love reading these posts.  So thanks a lot.  It really keeps me going.

As I'm sure most everyone would say as well: You're welcome.

Thank you for doing such an awesome job.
Logged
Pages: 1 [2] 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!