cHyper
Newbie
Posts: 19
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« Reply #60 on: April 08, 2019, 09:24:19 AM » |
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mythruna.game-host.org is this game server still active! when i want to connect to the server i got following error message: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.net.ConnectException: Connection timed out: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66) at com.jme3.network.Network.connectToServer(Network.java:166) at com.jme3.network.Network.connectToServer(Network.java:142) at mythruna.client.net.LoginClient.<init>(LoginClient.java:57) at mythruna.client.MainMenuState.connect(MainMenuState.java:194) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145) at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108) at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176) at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312) at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329) at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161) at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236) at de.lessvoid.nifty.Nifty.update(Nifty.java:248) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 15% (23357584/154140672) VM Max: 4% (23357584/477626368)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 468 Triangles = 234 Uniforms = 110 Objects = 58 Shaders (S) = 15 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 15 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: DepthBits = 24 UseInput = true FrameRate = -1 DisableJoysticks = true AudioRenderer = LWJGL VSync = true Samples = 8 StencilBits = 0 Renderer = LWJGL-OpenGL2 Frequency = 75 Height = 1080 Fullscreen = true BitsPerPixel = 32 Width = 1920
Display adapter information: Adapter:C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll Driver Version:null Vendor:NVIDIA Corporation Version:4.6.0 NVIDIA 417.22 Renderer:GeForce GTX 980M/PCIe/SSE2 GLSL Ver:4.60 NVIDIA
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pspeed
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« Reply #61 on: April 08, 2019, 10:41:35 AM » |
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mythruna.game-host.org
is this game server still active!
I had to take it down some time back to steal a part. I've since (finally!) put the part back but I haven't reconnected it to the network yet. I hope to have it back online soon but I don't know what "soon" means exactly... and it's all relative. Since someone has complained again maybe I will finally get to it this weekend. Sorry for the trouble.
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cHyper
Newbie
Posts: 19
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« Reply #62 on: September 18, 2019, 03:37:41 PM » |
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mythruna.game-host.org
is this game server still active!
I had to take it down some time back to steal a part. I've since (finally!) put the part back but I haven't reconnected it to the network yet. I hope to have it back online soon but I don't know what "soon" means exactly... and it's all relative. Since someone has complained again maybe I will finally get to it this weekend. Sorry for the trouble. issue solved?
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pspeed
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« Reply #63 on: September 18, 2019, 03:46:37 PM » |
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No, sorry... not yet.
I lack a network cable and a port to stick it into... I'm thinking of moving the server to another location nearer a different switch/router. I just haven't done it yet.
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cHyper
Newbie
Posts: 19
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« Reply #64 on: March 02, 2020, 09:55:23 AM » |
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No, sorry... not yet.
I lack a network cable and a port to stick it into... I'm thinking of moving the server to another location nearer a different switch/router. I just haven't done it yet.
any new news about the server?
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pspeed
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« Reply #65 on: March 02, 2020, 04:45:31 PM » |
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No, sorry... not yet.
I lack a network cable and a port to stick it into... I'm thinking of moving the server to another location nearer a different switch/router. I just haven't done it yet.
any new news about the server? Not yet but now that I know there is someone still waiting, I will put it higher in my priorities. Thanks for bugging me about it... seriously.
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Raveeshyui
Newbie
Posts: 1
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« Reply #66 on: August 28, 2020, 08:23:13 AM » |
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« Last Edit: January 12, 2021, 06:54:16 AM by Raveeshyui »
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cHyper
Newbie
Posts: 19
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« Reply #67 on: November 28, 2020, 08:59:34 AM » |
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pspeed
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« Reply #68 on: November 28, 2020, 12:11:04 PM » |
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It's built into the game. It's the default address when you try to connect. I try to keep it off of the internet because in the past when my IP gets posted to the internet it increases the frequency of hack attempts on my firewall.
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cHyper
Newbie
Posts: 19
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« Reply #69 on: November 28, 2020, 10:21:08 PM » |
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It's built into the game. It's the default address when you try to connect. I try to keep it off of the internet because in the past when my IP gets posted to the internet it increases the frequency of hack attempts on my firewall. what doesthat mean for my game? when I connect to your server nothing happens at he moment ;-)
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pspeed
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« Reply #70 on: November 28, 2020, 11:03:32 PM » |
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When you run the game you get a menu like this: Then click "Multiplayer" Then with the default server in the box, click connect: Then you get a screen like this: Then if you already have a user and password on my server, you can login. If you don't then you can create a new account. To help more, I will need to know which part of this process didn't work for you.
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cHyper
Newbie
Posts: 19
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« Reply #71 on: November 29, 2020, 08:08:15 PM » |
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When you run the game you get a menu like this: Then click "Multiplayer" Then with the default server in the box, click connect: Then you get a screen like this: Then if you already have a user and password on my server, you can login. If you don't then you can create a new account. To help more, I will need to know which part of this process didn't work for you. thx for info.
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