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Author Topic: My Public Server  (Read 38760 times)
cHyper
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« Reply #60 on: April 08, 2019, 09:24:19 AM »

mythruna.game-host.org

is this game server still active!

when i want to connect to the server i got following error message:

Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
at java.net.DualStackPlainSocketImpl.connect0(Native Method)
at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
at com.jme3.network.Network.connectToServer(Network.java:166)
at com.jme3.network.Network.connectToServer(Network.java:142)
at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
at com.jme3.input.InputManager.processQueue(InputManager.java:787)
at com.jme3.input.InputManager.update(InputManager.java:851)
at com.jme3.app.Application.update(Application.java:605)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 15% (23357584/154140672)  VM Max: 4% (23357584/477626368)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 468
  Triangles = 234
  Uniforms = 110
  Objects = 58
  Shaders (S) = 15
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 15
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
DepthBits = 24
UseInput = true
FrameRate = -1
DisableJoysticks = true
AudioRenderer = LWJGL
VSync = true
Samples = 8
StencilBits = 0
Renderer = LWJGL-OpenGL2
Frequency = 75
Height = 1080
Fullscreen = true
BitsPerPixel = 32
Width = 1920

Display adapter information:
Adapter:C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll
Driver Version:null
Vendor:NVIDIA Corporation
Version:4.6.0 NVIDIA 417.22
Renderer:GeForce GTX 980M/PCIe/SSE2
GLSL Ver:4.60 NVIDIA
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pspeed
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Posts: 5564



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« Reply #61 on: April 08, 2019, 10:41:35 AM »

mythruna.game-host.org

is this game server still active!

I had to take it down some time back to steal a part.  I've since (finally!) put the part back but I haven't reconnected it to the network yet.

I hope to have it back online soon but I don't know what "soon" means exactly... and it's all relative.  Since someone has complained again maybe I will finally get to it this weekend.

Sorry for the trouble.
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