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Author Topic: My problem when I try to play  (Read 2706 times)
Aeris
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« on: January 02, 2012, 11:05:32 AM »

I try to connect to the main server and I get this


GLSL100
    GLSL110
    VertexTextureFetch
    FloatTexture
    FloatColorBuffer
    NonPowerOfTwoTextures

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 5
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 17
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 864
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1152
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.10.8208
Vendor:NVIDIA Corporation
Version:2.0.1
Renderer:GeForce 6150 LE/PCI/SSE2/3DNOW!
GLSL Ver:1.10 NVIDIA via Cg 1.3 compiler

Can anyone help me?
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pspeed
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« Reply #1 on: January 02, 2012, 11:12:48 AM »

Was there an error-12345.log generated? (where 12345 is a unique number)

That or the client.log will have the critical info I need to help.
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pspeed
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« Reply #2 on: January 02, 2012, 11:13:47 AM »

Also, make sure your display drivers are up to date.  I can't check mine at the moment but those versions look old to me.
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Aeris
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« Reply #3 on: January 02, 2012, 11:16:41 AM »

2012-01-02 12:34:28,618 INFO  [mythruna.MainStart] Application info:
Memory usage:
Working memory: 28% (4295016/15204352)  VM Max: 0% (4295016/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    FloatTexture
    FloatColorBuffer
    NonPowerOfTwoTextures

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 864
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1152
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.10.8208
Vendor:NVIDIA Corporation
Version:2.0.1
Renderer:GeForce 6150 LE/PCI/SSE2/3DNOW!
GLSL Ver:1.10 NVIDIA via Cg 1.3 compiler

2012-01-02 12:34:32,930 WARN  [de.lessvoid.nifty.screen.Screen] missing element/control with id [modalMap] for requested control class [de.lessvoid.nifty.controls.CheckBox]
2012-01-02 12:34:38,508 WARN  [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField]
2012-01-02 12:34:44,008 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-01-02 12:34:46,024 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
2012-01-02 12:34:48,727 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=17, shaderSources=[ShaderSource[name=MatDefs/MyLighting2.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting2.frag, defines, type=Fragment]]] info:Vertex info
-----------
(44) : error C5041: cannot locate suitable resource to bind parameter "vPosition"
Fragment info
-------------
(22) : error C5041: cannot locate suitable resource to bind parameter "vLightDir"
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1118)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:794)
   at com.jme3.material.Material.render(Material.java:1023)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:657)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:301)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:357)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1139)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1182)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-01-02 12:34:48,774 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=17, shaderSources=[ShaderSource[name=MatDefs/MyLighting2.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting2.frag, defines, type=Fragment]]] info:Vertex info
-----------
(44) : error C5041: cannot locate suitable resource to bind parameter "vPosition"
Fragment info
-------------
(22) : error C5041: cannot locate suitable resource to bind parameter "vLightDir"
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1118)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:794)
   at com.jme3.material.Material.render(Material.java:1023)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:657)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:301)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:357)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1139)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1182)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-01-02 12:34:48,774 ERROR [mythruna.MainStart] Default handling did not exit.


And I don't remember how/where to update my drivers at so I would update them if I could
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pspeed
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« Reply #4 on: January 02, 2012, 11:20:39 AM »

It definitely looks like a display driver bug from the errors.  Your card seems to be choking on valid shader code.

It looks like you are running a:
GeForce 6150

You should be able to go to nvidia's site and download new drivers for that card, following the instructions there.
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