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Author Topic: Error after playing for about 20mins on multiplayer  (Read 7972 times)
TrumanJ5
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« on: February 19, 2012, 08:32:17 AM »

First off thanks for making such a great game loving it so far and looking forward to future updates and hopefully the final!!
However when I play on multiplayer, usually for about 20-30mins i get an error, this is what the log says.
Thanks in advance.

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@fe53cf,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120216

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 70% (250609872/353091584)  VM Max: 48% (250609872/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 1401010
  Triangles = 735610
  Uniforms = 14749
  Objects = 1491
  Shaders (S) = 76
  Shaders (F) = 24
  Shaders (M) = 38
  Textures (S) = 215
  Textures (F) = 71
  Textures (M) = 87
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:8.17.12.8562
Vendor:NVIDIA Corporation
Version:4.2.0
Renderer:GeForce GT 520/PCI/SSE2/3DNOW!
GLSL Ver:4.20 NVIDIA via Cg compiler

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pspeed
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« Reply #1 on: February 19, 2012, 09:23:30 AM »

Sorry you are having issues.  If that was the only error in the log then it's telling me that your connection dropped.

I've seen you drop off the server without an error on the server log so I don't think it's a problem in this end.

But if I see it happen when you are online and I'm watching then I will double check to make sure there wasn't an error on the server.

Dropped connections seem to happen to a few people.  I'm not entirely sure why but I may add an auto-reconnect feature some day to handle these blips.
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BenKenobiWan
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« Reply #2 on: February 19, 2012, 09:40:37 AM »

I get those all the time, but I can still play, I just have to restart the game really often (probably every 30 mins).
Good to know I'm not the only one!
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TrumanJ5
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« Reply #3 on: February 19, 2012, 09:42:08 AM »

Hmmm strange, thanks for the quick reply, I will try to see if it is anything on my end and sort it out. Well I did have this error before too but have only had it once, then I started getting the error mentioned at firtst.

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1927275,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4237
   at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketException: Software caused connection abort: recv failed
   at java.net.SocketInputStream.socketRead0(Native Method)
   at java.net.SocketInputStream.read(Unknown Source)
   at java.net.SocketInputStream.read(Unknown Source)
   at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
   ... 1 more

Build version:20120216

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 82% (425640768/518979584)  VM Max: 82% (425640768/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 2418846
  Triangles = 1263871
  Uniforms = 25257
  Objects = 2579
  Shaders (S) = 134
  Shaders (F) = 21
  Shaders (M) = 41
  Textures (S) = 330
  Textures (F) = 70
  Textures (M) = 95
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:8.17.12.8562
Vendor:NVIDIA Corporation
Version:4.2.0
Renderer:GeForce GT 520/PCI/SSE2/3DNOW!
GLSL Ver:4.20 NVIDIA via Cg compiler

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TrumanJ5
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« Reply #4 on: February 19, 2012, 09:43:41 AM »

@BenKenobiWan
Glad i'm not alone either! haha
It isn't anything too bad just better to get it sorted really.
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pspeed
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« Reply #5 on: February 19, 2012, 09:48:36 AM »

Yeah, I'm not sure if it's my fault or flaky connections.

Maybe I should add a total connection time to the client and error logs to see how many people consistently get this issue.
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TrumanJ5
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« Reply #6 on: February 19, 2012, 10:02:13 AM »

Yeah that would probably help figure it out, I will let you know if I figure anything out.  Smiley
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TrumanJ5
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« Reply #7 on: February 19, 2012, 11:40:50 AM »

Just got the error i mentioned in the last post again  Undecided
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pspeed
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« Reply #8 on: February 19, 2012, 02:12:24 PM »

Just got the error i mentioned in the last post again  Undecided

Sorry... I wasn't watching. Smiley

Do you ever have problems of other games dropping you after being in multiplayer for 20 minutes?
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TrumanJ5
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« Reply #9 on: February 19, 2012, 03:43:41 PM »

No worries can't expect you to wait for me to drop out, you're a busy person haha
Nope not at all, was playing CoD MW3 earlier online and it was fine
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pspeed
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« Reply #10 on: February 19, 2012, 04:32:38 PM »

No worries can't expect you to wait for me to drop out, you're a busy person haha
Nope not at all, was playing CoD MW3 earlier online and it was fine

There's always a chance that it's a glitch in my network connection or the path between us.
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TrumanJ5
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« Reply #11 on: February 19, 2012, 04:49:13 PM »

Yeah possibly, just hope we can get it sorted Cheesy
Once again though loving the game!
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