Mythruna
March 29, 2024, 07:57:06 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: New test build 20120221 - Lag improvements  (Read 12276 times)
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« on: February 21, 2012, 02:04:38 AM »

Here it is:
http://mythruna.com/?page_id=109

Mostly just lag improvements.  I have the beginnings of the game mode user interface started but it doesn't do much and there seems to be a bug with the inventory panel sometimes not working right.

But... the lag improvements should be significant and warranted a new release.

Full release notes here: http://mythruna.com/?page_id=340
Logged
Trecool
Donators
Full Member
***
Posts: 123


I love drums, I love Guitar, I love Mythruna


View Profile WWW
« Reply #1 on: February 21, 2012, 05:50:39 AM »

Hi !

Thanks for this release! GameMode and inventory look Like SU-PER and I don't have any lag in multiplayer!

But... I have found some bug :/

1) In game, When I open the menu with escape and I move my mouse arrow on "resume game". Move is a Clic for the game ?
2) Hmm, In game mode? Can we break and build block? Or it's a vizualisation ?
3) In Multiplayer, I can't type the Arobace (@) with my keyboard.. When I create an account.
4) On the Website, in server Download. Linux and windows link are bad.

Else, Thanks !

Ciao
Logged

pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #2 on: February 21, 2012, 09:10:05 AM »

Hi !

Thanks for this release! GameMode and inventory look Like SU-PER and I don't have any lag in multiplayer!

But... I have found some bug :/

1) In game, When I open the menu with escape and I move my mouse arrow on "resume game". Move is a Clic for the game ?

This was true in the last release, too.  If you open up the in-game menu once and click "Resume Game" from that point on if you open up the in-game menu and don't wiggle the mouse while it is opening then when you wiggle it closes it again.  If you move the mouse while the menu is still opening then it's ok but then you have to click buttons twice to select them.

It's a bug in the menu library I use.  It doesn't see the mouse button release or something so when you go back to the menu it still thinks the mouse button is down.  I'm going to replace these menus and rip out that library so I didn't want to spend too much time on it.

Plus, the 0214 and 0217 releases both did it too and no one complained yet. Tongue

2) Hmm, In game mode? Can we break and build block? Or it's a vizualisation ?

It's not functional yet.  The hand tool doesn't do anything and you don't yet have a tool for breaking blocks or placing them.

3) In Multiplayer, I can't type the Arobace (@) with my keyboard.. When I create an account.

Could you before?

4) On the Website, in server Download. Linux and windows link are bad.

You mean that they were with the wrong icons?  I have fixed that now.
Logged
randomprofile
Global Moderator
Sr. Member
*****
Posts: 265


View Profile WWW
« Reply #3 on: February 21, 2012, 10:57:17 AM »

I really like the look of the new animation for the menu's and there isn't any lag spikes when I open blueprints page Cheesy nice job
Logged
Trecool
Donators
Full Member
***
Posts: 123


I love drums, I love Guitar, I love Mythruna


View Profile WWW
« Reply #4 on: February 21, 2012, 12:04:55 PM »

1) 2) 4) Okay

3) The history of Arobace (@) is since the beginning Smiley
It's not important but I prefer to talk about it.
Logged

pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #5 on: February 21, 2012, 12:19:56 PM »

3) The history of Arobace (@) is since the beginning Smiley
It's not important but I prefer to talk about it.

Does it work in the chat bar?
Logged
Trecool
Donators
Full Member
***
Posts: 123


I love drums, I love Guitar, I love Mythruna


View Profile WWW
« Reply #6 on: February 21, 2012, 12:58:40 PM »

It Work Smiley
Logged

pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #7 on: February 21, 2012, 01:25:27 PM »

It Work Smiley

Yay.  So it's another issue with the user interface library I use for the menus and stuff.  I will be replacing that soon because it makes me want to break things every time I have to change something. Smiley

The chat bar is more like what I will replace it with... so it's good to know it works there.
Logged
Trecool
Donators
Full Member
***
Posts: 123


I love drums, I love Guitar, I love Mythruna


View Profile WWW
« Reply #8 on: February 21, 2012, 03:31:32 PM »

Kay !! Thank s!
Logged

randomprofile
Global Moderator
Sr. Member
*****
Posts: 265


View Profile WWW
« Reply #9 on: February 21, 2012, 07:40:03 PM »

Wait... there's an inventory screen? lol, I need to read the ChangeLog
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #10 on: February 21, 2012, 08:02:38 PM »

Wait... there's an inventory screen? lol, I need to read the ChangeLog

Sort of.  It's just showing blueprints and is a bit buggy (in the released version) if you have more than 25 blueprints.

It's a stepping stone on the way to something else... and ultimately inventory/containers will be done differently but I needed something to have and make "items" in order to have tool actions, object actions, etc.
Logged
FutureB
Donators
Hero Member
***
Posts: 512


RAWR


View Profile
« Reply #11 on: February 21, 2012, 09:13:46 PM »

I feeel like im missing outtt on myhrunnaaaaas when will i get my new laptop :/
Logged


Say the opposite of these words:
1)Always.
2)Coming.
3)From.
4)Take.
5)Me.
6)Down.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!