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Author Topic: Game error on multi-player  (Read 5290 times)
TrumanJ5
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« on: March 05, 2012, 05:43:55 PM »

When I play on multi-player after a while I get this error, different then previous ones I have had.

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
   at java.nio.Bits.reserveMemory(Unknown Source)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at com.jme3.util.BufferUtils.createFloatBuffer(BufferUtils.java:783)
   at com.jme3.util.BufferUtils.ensureLargeEnough(BufferUtils.java:1062)
   at com.jme3.font.BitmapTextPage.assemble(BitmapTextPage.java:149)
   at com.jme3.font.BitmapText.assemble(BitmapText.java:349)
   at com.jme3.font.BitmapText.updateLogicalState(BitmapText.java:340)
   at com.jme3.scene.Node.updateLogicalState(Node.java:154)
   at com.jme3.scene.Node.updateLogicalState(Node.java:154)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:239)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120224

Memory usage:
Working memory: 68% (356501288/518979584)  VM Max: 68% (356501288/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 462722
  Triangles = 235185
  Uniforms = 4493
  Objects = 518
  Shaders (S) = 28
  Shaders (F) = 23
  Shaders (M) = 44
  Textures (S) = 79
  Textures (F) = 61
  Textures (M) = 105
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:8.17.12.8562
Vendor:NVIDIA Corporation
Version:4.2.0
Renderer:GeForce GT 520/PCI/SSE2/3DNOW!
GLSL Ver:4.20 NVIDIA via Cg compiler

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pspeed
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« Reply #1 on: March 05, 2012, 05:57:54 PM »

This was when connecting to the public server?

Where were you at the time?  Really, the current version of the game shouldn't run out of direct memory in general but it is still possible, I guess.
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TrumanJ5
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« Reply #2 on: March 05, 2012, 06:57:25 PM »

Yes this was when I was on the default server
I was just outside my property which is near the spawn point
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pspeed
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« Reply #3 on: March 05, 2012, 07:22:39 PM »

Yes this was when I was on the default server
I was just outside my property which is near the spawn point

That area is pretty overbuilt.  It wouldn't surprise me if it is pushing maximum density sometimes.
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TrumanJ5
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« Reply #4 on: March 06, 2012, 03:38:31 AM »

Yeah thats very true xD
I may have to move then if there is no solution? I'm not too bothered about moving i do want to start somewhere else and explore.
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pspeed
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« Reply #5 on: March 06, 2012, 05:02:34 AM »

Yeah thats very true xD
I may have to move then if there is no solution? I'm not too bothered about moving i do want to start somewhere else and explore.

Does it happen every time you login?  Does it happen right away or only after some time?
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