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Question: what to do
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Author Topic: when it starts loading is crashes  (Read 13531 times)
hellknite4
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« on: April 14, 2012, 12:52:17 PM »

hey so when i go on i set my settings click single player and launch game
but when is starts loading it turns off. by the way i downloaded the windows version if that helps

this is my error


at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120308

Memory usage:
Working memory: 89% (70613688/78811136)  VM Max: 13% (70613688/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    FloatTexture
    FloatColorBuffer
    NonPowerOfTwoTextures

Statistics:
  Vertices = 11669
  Triangles = 7501
  Uniforms = 96
  Objects = 8
  Shaders (S) = 6
  Shaders (F) = 5
  Shaders (M) = 10
  Textures (S) = 19
  Textures (F) = 17
  Textures (M) = 30
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:7.15.10.9746
Vendor:NVIDIA Corporation
Version:2.1.0
Renderer:GeForce 7600 GT/PCI/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler



Please help i rly want to play it
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pspeed
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« Reply #1 on: April 14, 2012, 01:31:59 PM »

this is my error


at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

The error part seems to have been chopped off... it would have been above that first "at com.jme3" line.  It seems like part of the error log was chopped off the beginning in your post for some reason.
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pspeed
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« Reply #2 on: April 14, 2012, 01:52:13 PM »

Also, since I don't know the real error I will just try to give you better starting settings to try based on what you had selected...

Application settings:
BitsPerPixel = 16
Fullscreen = true

If you are going to use fullscreen then try 32 bits per pixel.  Using non-full screen might be easier to run on some cards... though a higher bits per pixel is still preferable.

I don't think those will cause problems but it never hurts to try the them since it will go easier on the card.
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hellknite4
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« Reply #3 on: April 14, 2012, 03:27:50 PM »

i tryed that but it still crashes and is this the error

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info
-------------
(0) : error C5052: gl_PointCoord is not accessible in this profile
 
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« Reply #4 on: April 14, 2012, 03:34:33 PM »

Sorry for sounding mean, but the "report" function is for reporting users who break the rules.
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pspeed
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« Reply #5 on: April 14, 2012, 03:35:12 PM »

i tryed that but it still crashes and is this the error

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info
-------------
(0) : error C5052: gl_PointCoord is not accessible in this profile
 

Are your display nVidia drivers up to date?
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hellknite4
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« Reply #6 on: April 14, 2012, 03:58:30 PM »

yea
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pspeed
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« Reply #7 on: April 14, 2012, 05:18:00 PM »

yea

Are you sure?  That driver version looks old to me.  Do you run Windows XP or Windows 7?

I looked on nvidia.com and it looked like there was a newer one for your card.  nVidia's versions are sometimes kind of confusing, though.
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hellknite4
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« Reply #8 on: April 14, 2012, 06:25:00 PM »

i don't really understand and i don't know what window it is i'm only 12 years old
all i know is the my driver is a

NVIDIA GeForce 7600 GT
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hellknite4
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« Reply #9 on: April 14, 2012, 06:32:05 PM »

actually i think i have a windows 7
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pspeed
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« Reply #10 on: April 14, 2012, 08:26:54 PM »

i don't really understand and i don't know what window it is i'm only 12 years old
all i know is the my driver is a

NVIDIA GeForce 7600 GT

That's the kind of graphics card you have.  The drivers are the software that your Operating System (windows in this case) uses to communicate with the graphics card.  The error is telling me that your graphics card doesn't support a very simple standard graphics feature.

I'm not too familiar with Windows 7, but you can try this:
Right click somewhere blank on your desktop.
There should be an "nVidia Control Panel" option in there... if so then click it.

This will bring up the NVIDIA Control Panel.  In the lower left at the very bottom of the window is a link "System Information".

On the top of the "Details" is a "Driver Version".  Post back and tell me what that says.

The window will look something like this:


Edit: Added the "click" as Ben suggested... oops.
« Last Edit: April 14, 2012, 11:08:59 PM by pspeed » Logged
BenKenobiWan
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« Reply #11 on: April 14, 2012, 11:03:26 PM »

I'm not too familiar with Windows 7, but you can try this:
Right somewhere blank on your desktop.
Right click.
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hellknite4
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« Reply #12 on: April 15, 2012, 08:15:48 AM »

i don't see it

is windows 7 and windows vista different if so then i have vista
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pspeed
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« Reply #13 on: April 15, 2012, 09:28:08 AM »

i don't see it

is windows 7 and windows vista different if so then i have vista

Vista might be different.  I've been fortunate enough to avoid it completely so I don't know for sure.
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hellknite4
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« Reply #14 on: April 15, 2012, 04:42:44 PM »

so you don't know how to help me?
=(
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