Well my question is general. I've started fooling around with jme3 and I was wondering how easy is to port a desktop game made with jme3 to android?
In this case: hard.
The client would have to be completely rethought to run on the limited hardware and the control system would have to be completely redesigned to take advantage of a touch device (I've done preliminary designs just in case.
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I always think about it, though. Maybe by the time I'm ready to look into it seriously, jme3 android support will be much better and the hardware will have caught up to my GPU hunger.