Mythruna
April 30, 2024, 09:27:21 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Random Crashing  (Read 4152 times)
meatwad63
Donators
Newbie
***
Posts: 7


View Profile
« on: April 23, 2012, 08:48:39 PM »

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@a200d0c,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120417

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 53% (197206968/365494272)  VM Max: 41% (197206968/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 587894
  Triangles = 307821
  Uniforms = 4641
  Objects = 541
  Shaders (S) = 61
  Shaders (F) = 25
  Shaders (M) = 31
  Textures (S) = 180
  Textures (F) = 71
  Textures (M) = 86
  FrameBuffers (S) = 6
  FrameBuffers (F) = 5
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:8.17.10.1119
Vendor:ATI Technologies Inc.
Version:4.2.11554 Compatibility Profile Context
Renderer:AMD Radeon HD 6900 Series
GLSL Ver:4.20
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #1 on: April 23, 2012, 08:50:04 PM »

Looks like for some reason the network connection between us hiccups and dies.

Are you on a wireless lan by any chance?  I don't know if it matters, though.
Logged
meatwad63
Donators
Newbie
***
Posts: 7


View Profile
« Reply #2 on: April 23, 2012, 08:52:27 PM »

No I'm wired. Also it just happened again.


Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2569a1c5,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120417

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 55% (204741648/368115712)  VM Max: 42% (204741648/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 535618
  Triangles = 280046
  Uniforms = 3758
  Objects = 429
  Shaders (S) = 30
  Shaders (F) = 23
  Shaders (M) = 29
  Textures (S) = 103
  Textures (F) = 61
  Textures (M) = 81
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 59
Width = 1920
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:8.17.10.1119
Vendor:ATI Technologies Inc.
Version:4.2.11554 Compatibility Profile Context
Renderer:AMD Radeon HD 6900 Series
GLSL Ver:4.20
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #3 on: April 23, 2012, 09:15:21 PM »

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2569a1c5,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

This error indicates that one of the connections dropped.  I don't know why.

Some day the network layer will be modified to try to automatically reconnect them when they go down... especially if the others are still up.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!