when i run it it quits and i get this error message:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Could not create pixel format
at org.lwjgl.opengl.MacOSXPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.MacOSXPeerInfo.choosePixelFormat(MacOSXPeerInfo.java:60)
at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:55)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:49)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48)
at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:247)
at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
at org.lwjgl.opengl.Display.create(Display.java:871)
at org.lwjgl.opengl.Display.create(Display.java:782)
at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:680)
Application was not initialized.
how can i fix this? plz reply fast.
Sorry you are having trouble. With the information provided, I can only suggest that you make sure your display drivers are up to date.
Otherwise, if you post the whole log including your display info then I might be able to say whether it's even possible to run or not.