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Author Topic: Experiencing a bit of lag  (Read 7261 times)
Treecko
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« on: July 16, 2012, 09:45:08 PM »

I just installed the game and having a low end laptop I did all that I could to make the game run smoothly. Sadly I still get around 5-7 fps at best  :\
I used f12 and f8 to lower those settings. I also used /trees low and /flora low.
I was just wondering if there was an way to make the game run more smoothly.



Maybe this will help find why it lags so much Smiley


2012-07-17 00:39:01,992 INFO  [mythruna.client.MainStart] Build version:20120627
2012-07-17 00:39:09,225 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-07-17 00:39:09,485 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 25% (4184184/16252928)  VM Max: 0% (4184184/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    TextureArray
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1366
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumdx32
Driver Version:8.15.10.2622
Vendor:Intel
Version:2.1.0 - Build 8.15.10.2622
Renderer:Intel(R) HD Graphics
GLSL Ver:1.20  - Intel Build 8.15.10.2622

2012-07-17 00:39:14,361 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions.
2012-07-17 00:39:23,537 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\scripts
2012-07-17 00:39:24,779 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-07-17 00:39:25,026 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
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pspeed
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« Reply #1 on: July 16, 2012, 09:53:33 PM »

First, sorry you are having trouble.

Second, thank you for posting such detailed information.  It really does help.

BitsPerPixel = 16
Fullscreen = true

Changing bits per pixel to 24 or 32 might help.  On most modern graphics cards, they have to do more color conversion to support 16 bpp.

Vendor:Intel
Version:2.1.0 - Build 8.15.10.2622
Renderer:Intel(R) HD Graphics
GLSL Ver:1.20  - Intel Build 8.15.10.2622

The intel cards seem to be low performers in general.  I'm assuming you don't have a second higher-power graphics card in your system since you said this is a lower-end laptop.

The only other thing I can offer is to try to turn off post-processing using F9.  This usually shouldn't make much of a difference but when everything else has been tried, it's worth a shot.

I will be doing performance improvements closer to, or after, alpha.  These may help on systems like yours that are capable of the advanced graphics but just perform poorly with what I throw at them.
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Treecko
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« Reply #2 on: July 16, 2012, 09:57:45 PM »

Thank you for the help and your time Smiley
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Moonkey
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« Reply #3 on: July 17, 2012, 03:26:11 AM »

I'm using my mom's laptop, and since it's a built in: Not good at all. Intel is generally a CPU type, rather than a GPU type.
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ahmadsal
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« Reply #4 on: July 17, 2012, 06:31:39 PM »

Intel GPUs are getting better, but they are still not good for intense gaming. I doubt you will get above 10 on paul's server. You need video memory and intel gpu just don't have it. They are made for basics such as aero and such when having a gpu increases cost and size (both of which you may not want)
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FutureB
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« Reply #5 on: July 17, 2012, 09:03:29 PM »

one of my friends got a Ivy bridge 3570k with the intel hd 4000, a brand new desktop with intels new graphics and he is geting a nice amd 2gb video card but it only arives in august so hes been useing the intel gpu and he is managing to run modern warfare 3, portal 2, team fortress 2 and other games similar to that at around 60fps so i gues intels new chips are not to bad they just have problems with open gl's compatibility because his wont even open when he trys to open it Tongue
« Last Edit: July 17, 2012, 09:35:46 PM by FutureB » Logged


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pspeed
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« Reply #6 on: July 17, 2012, 10:00:55 PM »

one of my friends got a Ivy bridge 3570k with the intel hd 4000, a brand new desktop with intels new graphics and he is geting a nice amd 2gb video card but it only arives in august so hes been useing the intel gpu and he is managing to run modern warfare 3, portal 2, team fortress 2 and other games similar to that at around 60fps so i gues intels new chips are not to bad they just have problems with open gl's compatibility because his wont even open when he trys to open it Tongue

You mean Mythruna?

It's odd because some others are able to run Mythruna on intel cards.  I don't know if he needs to add something to make OpenGL work... but I'd need to see the logs to diagnose further.
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ahmadsal
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« Reply #7 on: July 18, 2012, 10:58:28 AM »

Nice brand new computer. Intel cards are getting better. If you look at hd2000, that thing can't run and heavy graphics at all due to vista, hd3000 could run win7 and some programs decently. I guess hd4000 is gearing towards gaming since graphics is pretty much taken care of.

Hey Paul, ask which intel card they are using. I would think the best way to figure out (on win7) is to do windows benchmark (My Computer --> System Properties)
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