Most of these problems have been pointed out. The single player positioning is not implemented yet. The head rotating 360º is because, I think, Paul hasn't limited eye sight yet. The walking slow while looking up or down somehow has to with camera movement. It acts like it is flying, yet it is stuck in position with your player body. If you were to go in fly mode (like Paul can unfairly use
) you would be a free moving body. With gravity, you're restricted. Basicly, It's trying to apply Y force and X force into the direction you are looking at, but It can't put out Y force. So it only applies the X force in the direction you are looking at. So think of your character looking 45º. Now think of it only applying 45ºs of X force, and 0ºs of Y force. Same applies With 12º. And 0º, which is 0º Y, and 0º X. Hopefully Paul would fix it
. (If he did, he would have no fly mode. Unless he implements a different camera velocity for fly mode. Correct me If I'm wrong.)