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Author Topic: Generated tunnels...  (Read 25768 times)
Teknonick
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« Reply #15 on: August 30, 2012, 02:38:51 PM »

Paul, So what is the plan when it comes to the server and big change updates? Since like the roads, bridges, tunnels, trees, buildings, etc. need to be generated.

I'll probably do like I did before with trees/caves and just delete the sections that have no block changes (or less than 2 or 3 blocks changed) so that they regenerate.  It leaves some of the world looking a little strange sometimes but I don't have too many options, either.
You could invent some way for it to 'update' the sections that do have blocks on them... Make it so it just leaves the player placed stiff alone? I don't know :S

I don't know what is player placed and what isn't in all cases.
You could make it so when a player places a block, it saves it in a file or something? :S
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BenKenobiWan
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« Reply #16 on: August 30, 2012, 02:42:08 PM »

I seem to remember Paul saying elsewhere that would be a huge amount of storage space. At least double what it is now I think.
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Teknonick
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« Reply #17 on: August 30, 2012, 02:46:59 PM »

I seem to remember Paul saying elsewhere that would be a huge amount of storage space. At least double what it is now I think.
That is true... It would use up allot of storage to remember that sort of stuff.....
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pspeed
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« Reply #18 on: August 30, 2012, 02:48:04 PM »

I seem to remember Paul saying elsewhere that would be a huge amount of storage space. At least double what it is now I think.
That is true... It would use up allot of storage to remember that sort of stuff.....

Way more than double the current world size... and while the world size has a theoretical maximum, storing every block that every player changes doesn't.
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Michael
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« Reply #19 on: August 31, 2012, 02:06:39 PM »

I seem to remember Paul saying elsewhere that would be a huge amount of storage space. At least double what it is now I think.
That is true... It would use up allot of storage to remember that sort of stuff.....

Way more than double the current world size... and while the world size has a theoretical maximum, storing every block that every player changes doesn't.

Paul, not sure if this is on topic, but on the Leaf (Of coordinates) would it be easy for you to change the numbers counting by "1" than by counting by "32"?
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pspeed
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« Reply #20 on: August 31, 2012, 03:40:17 PM »

I seem to remember Paul saying elsewhere that would be a huge amount of storage space. At least double what it is now I think.
That is true... It would use up allot of storage to remember that sort of stuff.....

Way more than double the current world size... and while the world size has a theoretical maximum, storing every block that every player changes doesn't.

Paul, not sure if this is on topic, but on the Leaf (Of coordinates) would it be easy for you to change the numbers counting by "1" than by counting by "32"?

A "leaf" is a 32x32x32 chunk of the world.  So that doesn't really make sense.  You have the actual coordinates just below it so I'm not sure what the point would be.
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Michael
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« Reply #21 on: September 01, 2012, 02:52:18 PM »

I seem to remember Paul saying elsewhere that would be a huge amount of storage space. At least double what it is now I think.
That is true... It would use up allot of storage to remember that sort of stuff.....

Way more than double the current world size... and while the world size has a theoretical maximum, storing every block that every player changes doesn't.

Paul, not sure if this is on topic, but on the Leaf (Of coordinates) would it be easy for you to change the numbers counting by "1" than by counting by "32"?

A "leaf" is a 32x32x32 chunk of the world.  So that doesn't really make sense.  You have the actual coordinates just below it so I'm not sure what the point would be.

Oh.. didn't know that. its just that sometimes i will get lost - and i don't know what the right way is. so i have to wait a while going in one direction to find out if im going the right way xD

anyways i learned what a "Leaf" is, thats what counts.
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pspeed
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« Reply #22 on: September 01, 2012, 03:03:49 PM »

I seem to remember Paul saying elsewhere that would be a huge amount of storage space. At least double what it is now I think.
That is true... It would use up allot of storage to remember that sort of stuff.....

Way more than double the current world size... and while the world size has a theoretical maximum, storing every block that every player changes doesn't.

Paul, not sure if this is on topic, but on the Leaf (Of coordinates) would it be easy for you to change the numbers counting by "1" than by counting by "32"?

A "leaf" is a 32x32x32 chunk of the world.  So that doesn't really make sense.  You have the actual coordinates just below it so I'm not sure what the point would be.

Oh.. didn't know that. its just that sometimes i will get lost - and i don't know what the right way is. so i have to wait a while going in one direction to find out if im going the right way xD

anyways i learned what a "Leaf" is, thats what counts.

You know your actual coordinates are right at the bottom underneath that.  They move instantly as soon as you start walking.  You can also look at what direction you are facing on the map.
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ahmadsal
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« Reply #23 on: September 11, 2012, 09:11:00 PM »

Anyway, nice job. I think the tunnels need to be wider and darker and less carved within, but what you have now will work nicely. Tunnels are unimportant now but I think when mountains/valleys are generated, or if one needs to get underground minerals, tunnels would look amazing and be productive.
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pspeed
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« Reply #24 on: September 12, 2012, 06:27:34 AM »

Anyway, nice job. I think the tunnels need to be wider and darker and less carved within, but what you have now will work nicely. Tunnels are unimportant now but I think when mountains/valleys are generated, or if one needs to get underground minerals, tunnels would look amazing and be productive.

There are already huge cave systems.  These are the tunnels that are part of the road.  They are specifically carved and built because it was cheaper to do so than to go around.  The bridges have a similar cost constraint, though bridges are a lot cheaper than tunnels.

These are also only for the larger roads.  Village-village paths would never make a tunnel and only extremely rarely make anything longer than a one span bridge.
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Michael
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« Reply #25 on: September 12, 2012, 02:49:39 PM »

for the cave systems, may you make it kind of a "rare encounter"? please, because i do not like finding caves because say i play minecraft. if i run into something like a cave or a mineshaft, i just delete the world. because it's like "ruins the whole game".
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pspeed
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« Reply #26 on: September 12, 2012, 04:18:13 PM »

for the cave systems, may you make it kind of a "rare encounter"? please, because i do not like finding caves because say i play minecraft. if i run into something like a cave or a mineshaft, i just delete the world. because it's like "ruins the whole game".

There are already caves.  I guess I don't understand why it ruins the game.  I'm starting to think you will not like Mythruna when it's done.
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Moonkey
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« Reply #27 on: September 12, 2012, 04:46:56 PM »

for the cave systems, may you make it kind of a "rare encounter"? please, because i do not like finding caves because say i play minecraft. if i run into something like a cave or a mineshaft, i just delete the world. because it's like "ruins the whole game".
Minecraft. Disappointed in your taste of a Mining game.
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Mythruna: Don't you dare read any posts I made before 2014.
Michael
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« Reply #28 on: September 12, 2012, 04:52:25 PM »

for the cave systems, may you make it kind of a "rare encounter"? please, because i do not like finding caves because say i play minecraft. if i run into something like a cave or a mineshaft, i just delete the world. because it's like "ruins the whole game".

There are already caves.  I guess I don't understand why it ruins the game.  I'm starting to think you will not like Mythruna when it's done.

 Shocked whaaaaaat!??!? you gottta be kidding me!!!??!
it is the point that i still play minecraft, although i do not like caves. there is something in mind about finding caves about me. i think it is that when i am mining i wish to discover something myself, not have generated caves so i can find minerals like "diamonds" or anything. i like small caves, mostly. they give me a good starting place mine Smiley
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pspeed
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« Reply #29 on: September 12, 2012, 06:03:23 PM »

Mythruna's caves are awesome.  I've literally wasted hours exploring them... and there aren't even any minerals yet.

Besides, Mythruna mining won't really work that way.
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