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Author Topic: Video card not supported?  (Read 3453 times)
Mooble
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« on: September 06, 2012, 05:08:11 AM »

hey guys just a quickie, looked around the game saw a few vids, decided to download. when i boot it up im hit with this...
Quote
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 73% (11010296/14983168)  VM Max: 2% (11010296/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 200
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 320
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6601
Vendor:ATI Technologies Inc.
Version:2.0.5695 WinXP Release
Renderer:RADEON X300/X550 Series x86/SSE2
GLSL Ver:1.10


Any clues on how to sort it?
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pspeed
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« Reply #1 on: September 06, 2012, 09:11:00 AM »

Sorry you are having trouble.  It might be worth making sure your video drivers are the latest.  Traditionally, ATI has been pretty slow with OpenGL updates so it pays to have the very latest.

The non-power-of-two textures thing will prevent Mythruna from running. 

As an aside, don't use 16 bits per pixel as the bits setting.  Someday I really need to try to remove the bad options from the settings dialog.
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