T000074 | World Features | Code | Cylinder collider |
T000133 | Engine – World | Code | block chopping -> partial blocks |
T000282 | Engine – MOBs | Script | spawn triggers (scheduled, proximity) |
T000299 | Creatures | Art | dogs model |
T000300 | Creatures | Art | dogs rig |
T000301 | Creatures | Art | dogs texture |
T000370 | Gameplay – input/control | Code | preset drag patterns/animations for clicks |
T000493 | Engine – General | Code | user preferences mapping or json configs |
T000603 | Gameplay – Objects | Code | Model cache loader for generated spatials |
T000611 | Gameplay – Objects | Code | Refactor material carvability |
T000688 | Bug | Code | Property placement sometimes doesn’t show the marker right away |
T000866 | Bug | Code | Placed objects sometimes don’t show up until you leave/come back |
T000870 | Engine – CharacterRig | Art | Alternate up/down drag animation |
T001007 | Gameplay – Objects | Code | Cache shapes on the client |
T001008 | Bug | Code | West and South wide wedge blocks have a collider bug |
T001010 | Bug | Art | Human/elf walk animations seem to have twisted shoulders |
T001039 | Bug | Code | Crossing a leaf boundary causes NPC coloring to glitch |
T001075 | Bug | Code | Can fall through inverse shallow wedge blocks like used in the wizards tower |
T001078 | Server – admin | Code | Create a server command to dump stats about active zones, running brains, etc. |
T001079 | Bug | Code | Player entities keep zones active even when logged out |
T001080 | AI | Code | Be able to update an NPCs home at runtime. |
T001081 | AI | Code | Activated NPCs should check with the brain for their current spawn location. |
T001083 | AI | Code | Deactivated agents leave their rigid body + agent driver around |
T001084 | Bug | Code | Switching to the test object tool leaves the objects displayed from the object tool. |
T001085 | Gameplay – input/control | Code | Block wand should still let us click on objects |
T001086 | Open source | Code | Add indexing support to Zay-ES persistence |
T001087 | Open source | Code | Add threading support to entity updater |
T001088 | Open source | Code | Add simple system profiling to GameSystemManager |
T001092 | AI | Code | Perception sets |
T001093 | AI | Code | Perception frustum debug view |
T001095 | Gameplay – physics | Code | Add a bounding volume query to physics space |
T001096 | Engine – General | Code | Block signatures for finding similar blocks or chipped blocks |
T001097 | Bug | Code | Inv-wide-wedge shape colliders are very broken |
T001098 | Bug | Code | Grass cubes look strange in carved objects |
T001099 | Bug | Code | GameSystemManager startup errors don’t cause the game to stop |
T001100 | Open source | Code | Array field support in Zay-ES SQL |
T001101 | Engine – General | Code | Refactor ModelViewState |
T001102 | Bug | Code | Cylinders can’t be clicked |
T001103 | Gameplay – Avatar | Art | Copy swing animations from human-female to other models |
T001106 | Gameplay – character | Code | Implement proper random encounter systems to spawn butterflies |
T001107 | Gameplay – Avatar | Code | Toggle for “walk” versus “jog” |
T001108 | Gameplay – scripting | Code | Either prevent an entity action from removing itself or auto-queue it |
T001110 | Gameplay – physics | Code | Implement basic sphere collider |
T001111 | Engine – Beautification | Code | Modify block objects to at least self-light with internal lights |
T001112 | Bug | Code | Shell commands can’t access actions or getters of entities |
T001113 | Performance | Code | ImageTile indicates that it does way too much work on runOnUpdate() |
T001118 | Bug | Code | Sometimes the default action pops up for the tool that is being held |
T001120 | World Generation | Code | Randomly generate some pets for quest-giver NPCs. |
T001122 | Gameplay – scripting | Code | NPCs on the corner of town fail to find their town for quest generation |