The 8, I mean 7 races are kind of set in stone for the main game. Maybe I'll feel differently about it when tons of money is rolling in and I have a team of artists... but as it is, a race represents many many months of work on its own. And I haven't implemented even one yet.
Thicker trees are hard because the geometry gets messy. I want to do it on some level but there are a bunch of issues. The new engine is more capable of doing it than the old was, though.
*Cough* Yes, the '7' races. But yeah, I'd like to see a new race maybe at some point. I'd say it should be thrown in secretly, like as a brand new race that popped out of the sky! Then you don't jave to worry about how they build or anything yet, because they didn't have time to build anything!
Yeah... I can see that. You CAN have just straight ones that are perfectly normal, so that's easy. But doing something like big winding trees would be a bit hard... Would be awesome to see them naturally at some point though :3...
On MC, their's a plugin called VoxelSniper, which is a really neat tool. It can be easily used to make HUUUGE terrain stuff, such as mountains or MASSIVE trees! They can have really weird shapes that you want and look natural! You can get even more precise if you want and have perfect archways ETC...
OMG!!! ^^^ Just gave me an idea!!! Maybe sometime after you get a lot of the Survival stuff set down, or Build Mode you could make a Terrain editor! Something like make a list of 'Oak Trees' or 'Oak Trees with Houses' and you can either pick something from the list, OR the list itself! If you pick the list then it will place down a random thing from inside of it where you clicked/place. :3