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451
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General Category / General Discussion / Re: Projects
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on: September 21, 2012, 10:28:07 AM
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Quick question, was going to use the angles to gives my sub a more "mounded" shape, but it acts funny under water (looks like airbubbles), any fix for that or should I just improvise
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454
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General Category / General Discussion / Re: Projects
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on: September 20, 2012, 06:29:04 PM
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I had to look at the wiki page and had to laugh seeing that only months after being off my boat there was a case of espionage. Just thought that was crazy
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456
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General Category / General Discussion / Re: Projects
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on: September 20, 2012, 12:05:34 PM
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The idea I have I my head is right now its sitting at 15x15x30. after the main hull is created is how big ill know it will need to be. The nose is one of the main parts, once I get that done ill be able to know more exact sizes I will use
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457
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General Category / General Discussion / Re: Projects
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on: September 20, 2012, 11:50:23 AM
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I was actually a machinest mate on board the uss albuquerque ssn 706
So it should look pretty cool. Just mucking around right now learning how things should be placed, but this thing will probably be around 21 blocks by 21 blocks by 60 blocks after all is done
But thats just my estimation, probably will be bigger....but I made sure I found a deep enough spot lol
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458
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General Category / General Discussion / Projects
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on: September 20, 2012, 11:35:00 AM
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Walking around the multiplayer server I have noticed amazing projects people have done. I just figured this would be a good place to tell people what we are working on.
Im currantly working on a large scale fast attack submarine. This is my first project for any of these type games, so im expecting a challenge, but should be fun
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459
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General Category / Tech Support / Re: Tutorial - How to Install Groovy
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on: September 19, 2012, 07:13:30 PM
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Im currently getting my associates in computer programming, only 1 semester to go woot, but I may transfer to baker college after. They offer a bachelors in software with a specialty in game development....and you can even do it online. There are other schools but this one has a campus nearby
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460
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General Category / General Discussion / Re: Steampunk... portals?
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on: September 19, 2012, 06:29:29 PM
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What about an opportunity for thise in spirit form to be able to create traps or other things that can effect those in the physical realm, but to do this you must build up your "spirit" skill which you gain from your time in the spirit world.
Having a "spirit" skill can also help with various things like magical infused contraptions...in order for the gear to turn using the motor without using belts, go to spirit world and create the "belts" with magic, no physical form but still works as if it did....
More options can be done as well such as if "spirit" is high enough then you may be able to even effect the physical realm while in spirit (at expense of mana, or whatever form magic is taking)
Idk just brainstorming
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465
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General Category / General Discussion / Re: Steampunk... portals?
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on: September 17, 2012, 07:04:50 PM
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My idea for the "spirit world" is all dependent if you have some sort of morality compass built in.
if its leaning more towards the "evil" aspect then when you die a dark, dirty aura would surround you. The darker beings that make up a portion of this world will be less likely to attack, seeing you as one of their own. Lighter beings may not be so forgiving. While "dead" you may attack the light beings for more "evil" status, attacking dark beings deminish it.
If your compass is "good" then your aura would be a bright and shiney thing. Everything else above..just reverse it.
Coming back from the dead will actually give you a minor buff depending on your status with the denizens of the underworld. If good...maybe a defense buff but your strength will go down a little, opposite for evil.
there is also a neutral option where everyone just kind of leaves you alone, but you hold no status among either side, when you come back to life you dont receive any buff either.
Depending on status among the dead, it will also depend on how long you stay. The more you swing one way or the other, the faster you are able to leave...if you want to. Neutrals have a set amount based upon lvl.
Ok I know its VERY rough but im typing through my phone and it took me like 5 min to come up with it. If enough like the idea I might expand/clean it up. Or if paul would like to hear more ill do it then
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