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General Category / General Discussion / Re: Kid Friendly?
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on: April 11, 2012, 04:52:26 PM
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Been thinking on the topic for a bit... and I'm wondering about chat window options... which everyone would like anyway. I can tell my kids they can play with the chat turned off, and that would be fine with me, were that possible. Chat options like a permanent chat window with adjustable opacity, font size, fade after number of seconds, etc... Of course, you'd probably want a way to do a gm broadcast to everyone in nice big letters, that couldn't be turned off. Regarding the model: that barely looks like enough to be a swimsuit, let alone a jogging suit... thanks, JS
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General Category / Tech Support / Re: Client crash, often...
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on: April 07, 2012, 11:27:19 PM
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don't know if this would help at all either... and I'll have to look at why my connection is acting funny... Client log 2012-04-08 01:18:01,151 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-04-08 01:18:04,751 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField] 2012-04-08 01:18:09,924 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-04-08 01:18:10,776 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2012-04-08 01:18:12,797 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment 2012-04-08 01:18:12,798 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera
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General Category / Tech Support / Client crash, often...
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on: April 07, 2012, 11:19:49 PM
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error-log Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2264da,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120308
Gathering app info from OpenGL thread... Memory usage: Working memory: 82% (168650728/205320192) VM Max: 32% (168650728/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 874187 Triangles = 467932 Uniforms = 5448 Objects = 588 Shaders (S) = 33 Shaders (F) = 24 Shaders (M) = 25 Textures (S) = 155 Textures (F) = 64 Textures (M) = 74 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GT 220/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler
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General Category / General Discussion / Kid Friendly?
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on: April 07, 2012, 03:45:23 PM
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I've got kids who love to build, and right now they play the single player version, and really enjoy it (even the four year old - building a wooden palisade by himself)... there are a few concerns that I have about multiplayer or the game-host server: The game-host.org server tends to get some vulgar language/adult conversation at times... The basic avatar is a mostly naked chick... Because of the second, I'm a little leery of even hosting my own server and having my kids all log onto it. Are there any plans to make it more kid-friendly?
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General Category / Tech Support / Re: An odd error with the startup menu...
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on: March 18, 2012, 03:02:17 PM
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Ok, I've got it working on one laptop (newer one). What I had been doing was dropping it into a "Program Files\Mythruna" folder. When I leave the folder on the desktop, it works just fine, but trying to run it from Program Files, it doesn't work for Single Player mode.
I haven't tested this from 15 dif directions yet.. just got it working so the kids could enjoy building.
On a side note, I'm impressed with how easily the server gets up and running... it worked without any issues or adjustments. Nicely done!
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General Category / Tech Support / Re: An odd error with the startup menu...
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on: March 03, 2012, 12:31:07 AM
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nothing at all happens...
of course, as for the exit button, hitting escape closes the game window.
I'm probably in need of reinstalling something, or updating something... but I've redone the Java install, and OpenGL works fine, as is seen when playing multiplayer.
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General Category / Tech Support / Re: An odd error with the startup menu...
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on: March 02, 2012, 04:54:06 PM
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No errors in the error log. It doesn't look like it actually registers that I've clicked the Launch button/text. This is only for the Launch in Single Player and for the main Exit button.
The error logs go in the same directory as the Mythruna executable, right?
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General Category / Tech Support / An odd error with the startup menu...
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on: February 29, 2012, 09:10:33 PM
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First, all on Win7... and java has been updated recently. On my primary pc, Mythruna runs fine. But on the two laptops, from the menu, if I choose single player, the "Launch Game" button does not work. It appears to click, but does nothing. Multiplayer loads/runs fine. Have tried copying the files from the computer that works correctly... makes no difference.
Any ideas? Is there something I'm missing?
Thanks,
JS
Btw, the world looks great, and I love the idea of being able to actually build/craft. Looking forward to seeing more of what you have planned.
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