Mythruna
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1  General Category / General Discussion / Re: Kid Friendly? on: April 11, 2012, 04:52:26 PM
Been thinking on the topic for a bit... and I'm wondering about chat window options... which everyone would like anyway.

I can tell my kids they can play with the chat turned off, and that would be fine with me, were that possible.

Chat options like a permanent chat window with adjustable opacity, font size, fade after number of seconds, etc...  Of course, you'd probably want a way to do a gm broadcast to everyone in nice big letters, that couldn't be turned off.

Regarding the model: that barely looks like enough to be a swimsuit, let alone a jogging suit...  Wink

thanks,

JS
2  General Category / Tech Support / Re: Client crash, often... on: April 07, 2012, 11:27:19 PM
don't know if this would help at all either...  and I'll have to look at why my connection is acting funny...

Client log
Quote
2012-04-08 01:18:01,151 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-04-08 01:18:04,751 WARN  [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField]
2012-04-08 01:18:09,924 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-04-08 01:18:10,776 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
2012-04-08 01:18:12,797 WARN  [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment
2012-04-08 01:18:12,798 WARN  [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera
3  General Category / Tech Support / Client crash, often... on: April 07, 2012, 11:19:49 PM
error-log

Quote
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2264da,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120308

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 82% (168650728/205320192)  VM Max: 32% (168650728/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 874187
  Triangles = 467932
  Uniforms = 5448
  Objects = 588
  Shaders (S) = 33
  Shaders (F) = 24
  Shaders (M) = 25
  Textures (S) = 155
  Textures (F) = 64
  Textures (M) = 74
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:null
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GT 220/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler

4  General Category / General Discussion / Kid Friendly? on: April 07, 2012, 03:45:23 PM
I've got kids who love to build, and right now they play the single player version, and really enjoy it (even the four year old - building a wooden palisade by himself)...  there are a few concerns that I have about multiplayer or the game-host server:

The game-host.org server tends to get some vulgar language/adult conversation at times...
The basic avatar is a mostly naked chick...

Because of the second, I'm a little leery of even hosting my own server and having my kids all log onto it.  Sad

Are there any plans to make it more kid-friendly?
5  General Category / Tech Support / Re: An odd error with the startup menu... on: March 18, 2012, 03:02:17 PM
Ok, I've got it working on one laptop (newer one).  What I had been doing was dropping it into a "Program Files\Mythruna" folder.  When I leave the folder on the desktop, it works just fine, but trying to run it from Program Files, it doesn't work for Single Player mode.

I haven't tested this from 15 dif directions yet.. just got it working so the kids could enjoy building.

On a side note, I'm impressed with how easily the server gets up and running...  it worked without any issues or adjustments.  Nicely done!
6  General Category / Tech Support / Re: An odd error with the startup menu... on: March 03, 2012, 12:31:07 AM
nothing at all happens...

of course, as for the exit button, hitting escape closes the game window.

I'm probably in need of reinstalling something, or updating something... but I've redone the Java install, and OpenGL works fine, as is seen when playing multiplayer.
7  General Category / Tech Support / Re: An odd error with the startup menu... on: March 02, 2012, 04:54:06 PM
No errors in the error log.  It doesn't look like it actually registers that I've clicked the Launch button/text. This is only for the Launch in Single Player and for the main Exit button.

The error logs go in the same directory as the Mythruna executable, right?
8  General Category / Tech Support / An odd error with the startup menu... on: February 29, 2012, 09:10:33 PM
First, all on Win7...  and java has been updated recently.  On my primary pc, Mythruna runs fine.  But on the two laptops, from the menu, if I choose single player, the "Launch Game" button does not work.  It appears to click, but does nothing.  Multiplayer loads/runs fine.  Have tried copying the files from the computer that works correctly... makes no difference.

Any ideas?  Is there something I'm missing?

Thanks,

JS

Btw, the world looks great, and I love the idea of being able to actually build/craft.  Looking forward to seeing more of what you have planned.
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