I would love to mod for Mythruna
If only I knew java!
-I have an old Dell Inspiron with a 1.6 ghz single core processor, 512 mb of RAM, and a 128 mb Radeon card and I got to the loading screen before getting an error log. I didn't expect it to work but it was worth a try.
If you post the error log then maybe there is something to see. Maybe.
Here's the log:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1109)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120224
Memory usage:
Working memory: 80% (10588488/13139968) VM Max: 2% (10588488/518979584)
Rendering caps:
FrameBuffer
OpenGL20
ARBprogram
GLSL100
GLSL110
Statistics:
Vertices = 0
Triangles = 0
Uniforms = 0
Objects = 0
Shaders (S) = 0
Shaders (F) = 0
Shaders (M) = 0
Textures (S) = 1
Textures (F) = 1
Textures (M) = 1
FrameBuffers (S) = 0
FrameBuffers (F) = 0
FrameBuffers (M) = 1
Application settings:
UseInput = true
Its graphics card is an ATI Mobility Radeon 9700