Started building the main menu tonight and got distracted by styling...
Main menu:
[snip]
Multiplayer menu:
[snip]
I thought the first picture showed the menu with bunny ear antennae. xD
The menu still feels retro. Maybe it's just the whole "new asteroids game" thing getting into my head. Ahh well, can't wait for the first release, as usual. :3
I only just realized you meant "retro" as in "bad".
It's kind of supposed to be retro-future... like what people imagined the future might have been like in the 1980s or something.
Actually, I had an odd thought for a theme of going full future-retro and giving it a 1940s vibe complete with WW2 like propaganda posters... the only problem is that I've never written big band music before but it would be pretty fun to blast asteroids to.
But I didn't! D:
The logo looks like the opening screen for an 80s sci-fi flick, is all. I'm cool with that. xD
Eheheh... personally, I never can get behind music from before the 70s, and even then I kind of prefer classical over that music. Perhaps a long wave radio is in order. :p
I've heard that no matter what a writer does, their work will always reflect the issues of their generation... Kafka, Poe, Hemmingway... to list a few, were all busy writing the worlds' and their own problems away.
... Speaking of world issues, you may have heard that lots of consumers aren't exactly pleased with the AAA game developers as of late. Sony and Microsoft both faltered with their next gen system releases, Nintendo is getting a bad rap over their YouTube policy, paid DLC is running rampant, microtransactions in MK10, and Nintendo's 'Amiibo' scheme... To name a few issues. It is said that the tides will be shifting soon. Only time will tell just where they will shift, but we may see indie game developers take center stage.