anialater
Newbie
Posts: 7
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« on: March 17, 2012, 07:36:41 AM » |
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When i try single player clicking on launch the game closes. Heres the log
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link, vertex shader(s) linked. at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.renderMultipassLighting(Material.java:799) at com.jme3.material.Material.render(Material.java:1028) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131) at com.jme3.renderer.RenderManager.render(RenderManager.java:1174) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120308
Memory usage: Working memory: 46% (91458104/197984256) VM Max: 19% (91458104/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 FloatTexture TextureCompressionLATC NonPowerOfTwoTextures VertexBufferArray
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 5 Textures (S) = 2 Textures (F) = 2 Textures (M) = 12 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2
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anialater
Newbie
Posts: 7
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« Reply #1 on: March 17, 2012, 07:37:33 AM » |
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Heres the client log if you need it
2012-03-17 16:35:31,330 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-03-17 16:35:39,838 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\scripts 2012-03-17 16:35:42,676 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-03-17 16:35:42,871 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2012-03-17 16:35:45,209 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment 2012-03-17 16:35:45,210 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera 2012-03-17 16:35:45,295 ERROR [mythruna.client.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link, vertex shader(s) linked. at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.renderMultipassLighting(Material.java:799) at com.jme3.material.Material.render(Material.java:1028) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131) at com.jme3.renderer.RenderManager.render(RenderManager.java:1174) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) 2012-03-17 16:35:45,296 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link, vertex shader(s) linked. at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.renderMultipassLighting(Material.java:799) at com.jme3.material.Material.render(Material.java:1028) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131) at com.jme3.renderer.RenderManager.render(RenderManager.java:1174) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) 2012-03-17 16:35:45,296 ERROR [mythruna.client.MainStart] Default handling did not exit.
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pspeed
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« Reply #2 on: March 17, 2012, 07:46:20 AM » |
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Sorry you are having problems. This problem should happen in multiplayer, too... and if it doesn't that would be useful information.
Even though you've left it out, I can tell that you must have a particular subset of ATI graphics card. For some reason, the ATI driver writers never saw fit to provide a useful error message.
Others have also experienced this error but I have trouble tracking down what the problem is because the error that comes back from the driver provides no useful information.
I think a few people have gotten past it by making sure their drivers are up to date. That information was also clipped from the pasted info so I can't tell what version you are running but it's worth a try to make sure you have the latest.
I really wish I knew what the issue was because it bothers me that some of you can't play because of it.
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anialater
Newbie
Posts: 7
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« Reply #3 on: March 17, 2012, 08:06:04 AM » |
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It doesnt wok in multiplayer My driver is at its latest :| So thanks
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pspeed
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« Reply #4 on: March 17, 2012, 08:18:54 AM » |
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For the record, can you tell me which graphics card you have?
Someday maybe I will find someone with one of these cards near enough to do some trial-and-error style debugging.
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anialater
Newbie
Posts: 7
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« Reply #5 on: March 17, 2012, 08:55:13 AM » |
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oh yea i forgot Radeon X1300XT/X1600 Pro series
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anialater
Newbie
Posts: 7
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« Reply #6 on: March 17, 2012, 10:40:55 AM » |
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Looking at pictures of this game really makes me sad i cant play it
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« Reply #7 on: March 17, 2012, 11:08:14 AM » |
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Looking at pictures of this game really makes me sad i cant play it
If it's any consolation... it makes me sad, too. Looks like I can pick up one of those cards used for around $10. So maybe I will someday and do some experiments when I have a machine I'm willing to put an ATI card into.
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pspeed
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« Reply #8 on: March 17, 2012, 11:10:36 AM » |
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Just in case, can you tell me the exact "brand" of your Radeon? Like, what it would have said on the box. Or is it a Dell OEM or an HP OEM or something?
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anialater
Newbie
Posts: 7
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« Reply #9 on: March 18, 2012, 05:17:58 AM » |
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I would have no clue the box is long gone or at least i think ill have to look What would that Dell OEM or an HP OEM be called?
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« Last Edit: March 18, 2012, 05:22:10 AM by anialater »
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pspeed
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« Reply #10 on: March 18, 2012, 07:05:31 AM » |
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I would have no clue the box is long gone or at least i think ill have to look What would that Dell OEM or an HP OEM be called? I didn't mean literally, necessarily. I thought you might remember. A dell OEM or hp OEM means that it just came in the machine when you bought it from Dell or HP. If your machine is not a Dell or HP then it isn't one of those cards. If I was going to try to buy one used, I was just going to try to get as close to the same kind as possible. That's why I wanted to know. I'm more familiar with nVidia, though... where you might have five different companies produce a "GTX 460". ATI/AMD may produce their own cards, I guess.
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anialater
Newbie
Posts: 7
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« Reply #11 on: March 18, 2012, 11:38:47 AM » |
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yea mine is like a custom pc
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Sean
Donators
Hero Member
Posts: 598
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« Reply #12 on: March 19, 2012, 11:49:41 AM » |
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Pop your pc open and look for the brand name on the graphics card
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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