Not sure what the image was supposed to be because apparently we don't have permission to see it (at least when I clicked on it).
Here is the blog post that goes with that video, I think:
http://mythruna.com/forum/index.php?topic=2505.msg21096#newI spent the winter holidays playing with water strategies. While I didn't finalize anything yet, the experiments were encouraging. I'm experimenting with doing water in a completely different way than any other block engine that I've seen... essentially by not treating it as blocks anymore. Parts of my approach still feel wrong and counterintuitive but the math and experiments always seem to work out. So it could just be that we are all too used to blocks of water. The real test will be optimizing it for "whole oceans".
...so in the near term, I'm focusing on revisiting terrain generation to build some more varied worlds than Mythruna has traditionally had. But we're getting closer to "new engine"... so close I can almost taste it.