Hi pspeed ever consider using unity instead of jmonkey engine ?
From what ive seen unity is much more easier to use and comes with alot of awesome features that help in development times.
It's just a thought , and from what i see networking is difficult in this engine , its no picnic in unity but its fairly easy if you got experience .
Any thoughts.
Hi, have you considered writing your posts in Hindi instead of English?
That's the equivalent question, really. Since Unity is not Java and I'm a Java developer. Personally, I'd rather have my toenails removed with rusty pliers before I'd work on C# or whatever scripting language they have without getting mad $$$.
Unity would either lock me into a specific mode of development that would make Mythruna's goals impossible or I'd have to write a bunch of stuff myself anyway (in a language I find extremely displeasurable).
Implementing networking using jMonkeyEngine is no harder than any other engine. (BTW, I _wrote_ the networking support in jMonkeyEngine.... and I'm a core dev there.) Mythruna has some specific issues that make it trickier. For example, your average Unity game doesn't have to deal with networking synching physics across a whole world that is 100% modifiable by the players. Things get tricky.
I'd have network integration issues no matter which platform I use. The difference with jMonkeyEngine is that I can fix the limitations I have right in the engine.