Title: error on open Post by: forec on November 11, 2012, 05:38:11 PM today I knew this awesome game but when I try to run it , this error apear
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomFinal15.frag, defines, type=Fragment] error:0(76) : error C7533: global variable gl_FragColor is deprecated after version 120 at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1002) at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1040) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.render(Material.java:1037) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:279) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1134) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120627 Memory usage: Working memory: 53% (9848712/18554880) VM Max: 1% (9848712/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 12 Triangles = 6 Uniforms = 10 Objects = 3 Shaders (S) = 3 Shaders (F) = 3 Shaders (M) = 3 Textures (S) = 10 Textures (F) = 5 Textures (M) = 5 FrameBuffers (S) = 1 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nv4_disp Driver Version:6.14.11.9107 Vendor:NVIDIA Corporation Version:3.2.0 Renderer:GeForce GT 240/PCI/SSE2/3DNOW! GLSL Ver:1.50 NVIDIA via Cg compiler sorry for my english , i'm chilean Title: Re: error on open Post by: pspeed on November 11, 2012, 05:42:58 PM Sorry you are having trouble. Can you please try upgrading your display driver?
Title: Re: error on open Post by: forec on November 11, 2012, 05:46:59 PM Title: Re: error on open Post by: FutureB on November 11, 2012, 05:58:22 PM go here http://www.nvidia.com/Download/index.aspx?lang=en-us and run the option 2 which automaticly finds updates for you
good luck hope it works |