Title: Game Crash - Error-logs Post by: DocWoric on March 05, 2012, 01:40:35 AM Hi Paul,
have the log-files you wanted. Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@62daf20c,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120224 Gathering app info from OpenGL thread... Memory usage: Working memory: 71% (273804376/385548288) VM Max: 57% (273804376/477233152) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 536365 Triangles = 291071 Uniforms = 1924 Objects = 227 Shaders (S) = 21 Shaders (F) = 18 Shaders (M) = 28 Textures (S) = 87 Textures (F) = 48 Textures (M) = 99 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 4 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@33eae7d9,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120224 Gathering app info from OpenGL thread... Memory usage: Working memory: 49% (150047296/303824896) VM Max: 31% (150047296/477233152) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 621442 Triangles = 332215 Uniforms = 3396 Objects = 349 Shaders (S) = 21 Shaders (F) = 18 Shaders (M) = 25 Textures (S) = 102 Textures (F) = 52 Textures (M) = 86 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 4 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120224 Gathering app info from OpenGL thread... Memory usage: Working memory: 85% (223393040/262012928) VM Max: 46% (223393040/477233152) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 173768 Triangles = 95146 Uniforms = 867 Objects = 129 Shaders (S) = 24 Shaders (F) = 21 Shaders (M) = 28 Textures (S) = 63 Textures (F) = 50 Textures (M) = 86 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main] java.lang.ExceptionInInitializerError at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Caused by: java.lang.IllegalStateException: Shutdown in progress at java.lang.ApplicationShutdownHooks.add(Unknown Source) at java.lang.Runtime.addShutdownHook(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source) at sun.awt.shell.ShellFolder.<clinit>(Unknown Source) ... 24 more Memory usage: Working memory: 85% (224899184/262012928) VM Max: 47% (224899184/477233152) Statistics: Vertices = 173768 Triangles = 95146 Uniforms = 870 Objects = 129 Shaders (S) = 24 Shaders (F) = 21 Shaders (M) = 28 Textures (S) = 63 Textures (F) = 50 Textures (M) = 86 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120224 Gathering app info from OpenGL thread... Memory usage: Working memory: 68% (180788448/265486336) VM Max: 37% (180788448/477233152) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 572696 Triangles = 301335 Uniforms = 2962 Objects = 319 Shaders (S) = 26 Shaders (F) = 22 Shaders (M) = 28 Textures (S) = 98 Textures (F) = 62 Textures (M) = 90 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main] java.lang.ExceptionInInitializerError at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Caused by: java.lang.IllegalStateException: Shutdown in progress at java.lang.ApplicationShutdownHooks.add(Unknown Source) at java.lang.Runtime.addShutdownHook(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source) at sun.awt.shell.ShellFolder.<clinit>(Unknown Source) ... 24 more Memory usage: Working memory: 68% (181261848/265486336) VM Max: 37% (181261848/477233152) Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 28 Textures (S) = 0 Textures (F) = 0 Textures (M) = 90 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4 Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120224 Gathering app info from OpenGL thread... Memory usage: Working memory: 74% (327447344/439615488) VM Max: 68% (327447344/477233152) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 929461 Triangles = 475478 Uniforms = 10410 Objects = 1108 Shaders (S) = 54 Shaders (F) = 19 Shaders (M) = 29 Textures (S) = 136 Textures (F) = 67 Textures (M) = 95 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 5 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main] java.lang.ExceptionInInitializerError at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Caused by: java.lang.IllegalStateException: Shutdown in progress at java.lang.ApplicationShutdownHooks.add(Unknown Source) at java.lang.Runtime.addShutdownHook(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source) at sun.awt.shell.ShellFolder.<clinit>(Unknown Source) ... 24 more Memory usage: Working memory: 74% (329065320/439615488) VM Max: 68% (329065320/477233152) Statistics: Vertices = 863374 Triangles = 442079 Uniforms = 9525 Objects = 1025 Shaders (S) = 50 Shaders (F) = 19 Shaders (M) = 29 Textures (S) = 130 Textures (F) = 67 Textures (M) = 95 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 5 Title: Re: Game Crash - Error-logs Post by: pspeed on March 05, 2012, 01:58:18 AM Looks like the network connection was dropping for some reason.
Title: Re: Game Crash - Error-logs Post by: DocWoric on March 05, 2012, 05:41:05 PM Does it mean I have a bad internet connection?
Title: Re: Game Crash - Error-logs Post by: pspeed on March 05, 2012, 05:53:17 PM Does it mean I have a bad internet connection? Or I did. It stopped doing it, right? Title: Re: Game Crash - Error-logs Post by: DocWoric on March 05, 2012, 05:59:01 PM Have not played jet since this morning. But today it worked better than last night. I'll try it tomorrow again I think.
Title: Re: Game Crash - Error-logs Post by: Evtal on March 08, 2012, 01:30:30 PM Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@18e1b,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4235 at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159) Caused by: java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121) ... 1 more Build version:20120308 Gathering app info from OpenGL thread... Memory usage: Working memory: 69% (221488800/318615552) VM Max: 42% (221488800/518979584) Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 VertexTextureFetch FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 426901 Triangles = 231338 Uniforms = 4934 Objects = 522 Shaders (S) = 52 Shaders (F) = 22 Shaders (M) = 32 Textures (S) = 161 Textures (F) = 69 Textures (M) = 107 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 600 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = true Frequency = -1 Width = 800 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:igdumd64 Driver Version:null Vendor:Intel Version:2.1.0 - Build 8.15.10.2302 Renderer:Intel(R) G41 Express Chipset GLSL Ver:1.20 - Intel Build 8.15.10.2302 this is the error i got when it shut itself down last. Title: Re: Game Crash - Error-logs Post by: pspeed on March 08, 2012, 02:36:07 PM This looks like network issues. Something between your client and my server must be unhappy.
Title: Re: Game Crash - Error-logs Post by: Evtal on March 09, 2012, 09:39:33 AM what can i do about it?
Title: Re: Game Crash - Error-logs Post by: pspeed on March 09, 2012, 10:47:39 AM what can i do about it? Hope that it's only temporary? If it really is network problems then there may not be much we can do. If the problem is on your end then maybe there are some network settings that can be changed... though I don't know much about that. The server is hosted on a cable modem here at my house... so it's possible that network maintenance in my error creates temporary problems for persistent connections. Some day I will try to add a reconnect facility so that a network drop doesn't necessarily kill the game. |